Files
pilotclient/src/plugins/simulator/fsx/simulatorfsx.cpp
Klaus Basan 42549760ed refs #789, support for aircraft out of FSX reality bubble
* such aircraft will be tried to be added again
* removed qeueud adding as it was not solving the problem
2016-12-13 18:59:54 +01:00

1121 lines
53 KiB
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/* Copyright (C) 2013
* swift Project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
#include "simulatorfsx.h"
#include "blackcore/application.h"
#include "blackmisc/interpolatorlinear.h"
#include "blackmisc/network/textmessage.h"
#include "blackmisc/simulation/fscommon/bcdconversions.h"
#include "blackmisc/simulation/fsx/simconnectutilities.h"
#include "blackmisc/simulation/fsx/fsxsimulatorsetup.h"
#include "blackmisc/simulation/simulatorplugininfo.h"
#include "blackmisc/simulation/aircraftmodel.h"
#include "blackmisc/aviation/airportlist.h"
#include "blackmisc/logmessage.h"
#include "blackmisc/threadutils.h"
#include "blackmisc/verify.h"
#include "blackmisc/simulation/fscommon/fscommonutil.h"
#include <QTimer>
#include <type_traits>
using namespace BlackMisc;
using namespace BlackMisc::Aviation;
using namespace BlackMisc::PhysicalQuantities;
using namespace BlackMisc::Geo;
using namespace BlackMisc::Network;
using namespace BlackMisc::Simulation;
using namespace BlackMisc::Simulation::FsCommon;
using namespace BlackMisc::Simulation::Fsx;
using namespace BlackMisc::Weather;
using namespace BlackCore;
namespace BlackSimPlugin
{
namespace Fsx
{
CSimulatorFsx::CSimulatorFsx(const CSimulatorPluginInfo &info,
IOwnAircraftProvider *ownAircraftProvider,
IRemoteAircraftProvider *remoteAircraftProvider,
IWeatherGridProvider *weatherGridProvider,
QObject *parent) :
CSimulatorFsCommon(info, ownAircraftProvider, remoteAircraftProvider, weatherGridProvider, parent)
{
Q_ASSERT_X(ownAircraftProvider, Q_FUNC_INFO, "Missing provider");
Q_ASSERT_X(remoteAircraftProvider, Q_FUNC_INFO, "Missing provider");
Q_ASSERT_X(sApp, Q_FUNC_INFO, "Missing global object");
this->m_simulatorSetup = CFsxSimulatorSetup::getInitialSetup();
this->m_realityBubbleTimer.setInterval(20 * 1000);
connect(&m_realityBubbleTimer, &QTimer::timeout, this, &CSimulatorFsx::ps_addAircraftCurrentlyOutOfBubble);
m_useFsuipc = true; // Temporarily enabled until Simconnect Weather is implemented.
this->m_interpolator = new CInterpolatorLinear(remoteAircraftProvider, this);
m_defaultModel =
{
"Boeing 737-800 Paint1",
CAircraftModel::TypeModelMatchingDefaultModel,
"B737-800 default model",
CAircraftIcaoCode("B738", "L2J")
};
}
CSimulatorFsx::~CSimulatorFsx()
{
disconnectFrom();
// fsuipc is disconnected in CSimulatorFsCommon
}
bool CSimulatorFsx::isConnected() const
{
return m_simConnected;
}
bool CSimulatorFsx::isSimulating() const
{
return m_simSimulating;
}
bool CSimulatorFsx::connectTo()
{
if (this->isConnected()) { return true; }
this->reset();
if (FAILED(SimConnect_Open(&m_hSimConnect, sApp->swiftVersionChar(), nullptr, 0, 0, 0)))
{
// reset state as expected for unconnected
return false;
}
if (m_useFsuipc) { this->m_fsuipc->connect(); } // FSUIPC too
// set structures and move on
initEvents();
initDataDefinitionsWhenConnected();
m_simconnectTimerId = startTimer(10);
m_realityBubbleTimer.start();
reloadWeatherSettings();
return true;
}
bool CSimulatorFsx::disconnectFrom()
{
if (!m_simConnected) { return true; }
if (m_simconnectTimerId) { killTimer(m_simconnectTimerId); }
if (m_hSimConnect)
{
SimConnect_Close(m_hSimConnect);
m_hSimConnect = nullptr;
}
reset();
// emit status and disconnect FSUIPC
CSimulatorFsCommon::disconnectFrom();
return true;
}
bool CSimulatorFsx::physicallyAddRemoteAircraft(const CSimulatedAircraft &newRemoteAircraft)
{
const CCallsign callsign(newRemoteAircraft.getCallsign());
Q_ASSERT_X(CThreadUtils::isCurrentThreadObjectThread(this), Q_FUNC_INFO, "thread");
Q_ASSERT_X(!callsign.isEmpty(), Q_FUNC_INFO, "empty callsign");
Q_ASSERT_X(newRemoteAircraft.hasModelString(), Q_FUNC_INFO, "missing model string");
if (callsign.isEmpty()) { return false; }
// check if we have to do something
m_outOfRealityBubble.removeByCallsign(callsign);
if (m_simConnectObjects.contains(callsign))
{
const CSimConnectObject simObj = m_simConnectObjects[callsign];
if (simObj.isPendingAdded())
{
return true; // already pending
}
else
{
// same model, nothing will change, otherwise add again when removed
if (simObj.getAircraft().getModel() != newRemoteAircraft.getModel())
{
m_aircraftToAddAgainWhenRemoved.push_back(newRemoteAircraft);
}
return false;
}
}
// create AI
bool adding = false;
const CAircraftModel aircraftModel = newRemoteAircraft.getModel();
CSimulatedAircraft addedAircraft(newRemoteAircraft);
if (isConnected())
{
// initial position if interpolator has data, otherwise do nothing
setInitialAircraftSituation(addedAircraft); // set interpolated data/parts if available
const int requestId = m_requestId++;
SIMCONNECT_DATA_INITPOSITION initialPosition = aircraftSituationToFsxPosition(addedAircraft.getSituation());
const QString modelString(addedAircraft.getModelString());
if (m_interpolationRenderingSetup.showSimulatorDebugMessages())
{
CLogMessage(this).debug() << "physicallyAddRemoteAircraft" << callsign.toQString() << "request" << requestId << "model" << modelString;
CLogMessage(this).debug() << "initial position" << fsxPositionToString(initialPosition);
}
HRESULT hr = SimConnect_AICreateNonATCAircraft(m_hSimConnect, qPrintable(modelString), qPrintable(callsign.toQString().left(12)), initialPosition, static_cast<SIMCONNECT_DATA_REQUEST_ID>(requestId));
if (hr != S_OK)
{
const CStatusMessage msg = CStatusMessage(this).error("SimConnect, can not create AI traffic: '%1' '%2'") << callsign.toQString() << aircraftModel.getModelString();
CLogMessage::preformatted(msg);
emit physicallyAddingRemoteModelFailed(addedAircraft, msg);
}
else
{
// we will request a new aircraft by request ID, later we will receive its object id
// so far this object id is -1
addedAircraft.setRendered(false);
const CSimConnectObject simObject(addedAircraft, requestId);
m_simConnectObjects.insert(callsign, simObject);
adding = true;
}
}
else
{
CLogMessage(this).warning("FSX: Not connected, not added aircraft '%1' '%2'") << callsign.toQString() << aircraftModel.getModelString();
}
return adding;
}
bool CSimulatorFsx::updateOwnSimulatorCockpit(const CSimulatedAircraft &ownAircraft, const CIdentifier &originator)
{
if (originator == this->identifier()) { return false; }
if (!this->isSimulating()) { return false; }
// actually those data should be the same as ownAircraft
CComSystem newCom1 = ownAircraft.getCom1System();
CComSystem newCom2 = ownAircraft.getCom2System();
CTransponder newTransponder = ownAircraft.getTransponder();
bool changed = false;
if (newCom1.getFrequencyActive() != this->m_simCom1.getFrequencyActive())
{
CFrequency newFreq = newCom1.getFrequencyActive();
SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetCom1Active,
CBcdConversions::comFrequencyToBcdHz(newFreq), SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
changed = true;
}
if (newCom1.getFrequencyStandby() != this->m_simCom1.getFrequencyStandby())
{
CFrequency newFreq = newCom1.getFrequencyStandby();
SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetCom1Standby,
CBcdConversions::comFrequencyToBcdHz(newFreq), SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
changed = true;
}
if (newCom2.getFrequencyActive() != this->m_simCom2.getFrequencyActive())
{
CFrequency newFreq = newCom2.getFrequencyActive();
SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetCom2Active,
CBcdConversions::comFrequencyToBcdHz(newFreq), SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
changed = true;
}
if (newCom2.getFrequencyStandby() != this->m_simCom2.getFrequencyStandby())
{
CFrequency newFreq = newCom2.getFrequencyStandby();
SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetCom2Standby,
CBcdConversions::comFrequencyToBcdHz(newFreq), SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
changed = true;
}
if (newTransponder.getTransponderCode() != this->m_simTransponder.getTransponderCode())
{
SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetTransponderCode,
CBcdConversions::transponderCodeToBcd(newTransponder), SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
changed = true;
}
if (newTransponder.getTransponderMode() != this->m_simTransponder.getTransponderMode())
{
if (m_useSbOffsets)
{
byte ident = newTransponder.isIdentifying() ? 1U : 0U; // 1 is ident
byte standby = newTransponder.isInStandby() ? 1U : 0U; // 1 is standby
HRESULT hr = S_OK;
hr += SimConnect_SetClientData(m_hSimConnect, ClientAreaSquawkBox, CSimConnectDefinitions::DataClientAreaSbIdent, SIMCONNECT_CLIENT_DATA_REQUEST_FLAG_DEFAULT, 0, 1, &ident);
hr += SimConnect_SetClientData(m_hSimConnect, ClientAreaSquawkBox, CSimConnectDefinitions::DataClientAreaSbStandby, SIMCONNECT_CLIENT_DATA_REQUEST_FLAG_DEFAULT, 0, 1, &standby);
if (hr != S_OK)
{
CLogMessage(this).warning("Setting transponder mode failed (SB offsets)");
}
}
changed = true;
}
// avoid changes of cockpit back to old values due to an outdated read back value
if (changed) { m_skipCockpitUpdateCycles = SkipUpdateCyclesForCockpit; }
// bye
return changed;
}
void CSimulatorFsx::displayStatusMessage(const BlackMisc::CStatusMessage &message) const
{
QByteArray m = message.getMessage().toLocal8Bit().constData();
m.append('\0');
SIMCONNECT_TEXT_TYPE type = SIMCONNECT_TEXT_TYPE_PRINT_BLACK;
switch (message.getSeverity())
{
case CStatusMessage::SeverityDebug: return;
case CStatusMessage::SeverityInfo: type = SIMCONNECT_TEXT_TYPE_PRINT_GREEN; break;
case CStatusMessage::SeverityWarning: type = SIMCONNECT_TEXT_TYPE_PRINT_YELLOW; break;
case CStatusMessage::SeverityError: type = SIMCONNECT_TEXT_TYPE_PRINT_RED; break;
}
HRESULT hr = SimConnect_Text(m_hSimConnect, type, 7.5, EventTextMessage,
static_cast<DWORD>(m.size()), m.data());
Q_UNUSED(hr);
}
void CSimulatorFsx::displayTextMessage(const BlackMisc::Network::CTextMessage &message) const
{
this->displayStatusMessage(message.asStatusMessage(true, true));
}
bool CSimulatorFsx::isPhysicallyRenderedAircraft(const CCallsign &callsign) const
{
return this->m_simConnectObjects.contains(callsign);
}
CCallsignSet CSimulatorFsx::physicallyRenderedAircraft() const
{
CCallsignSet callsigns(this->m_simConnectObjects.keys());
callsigns.push_back(m_aircraftToAddAgainWhenRemoved.getCallsigns()); // not really rendered right now, but very soon
callsigns.push_back(m_outOfRealityBubble.getCallsigns()); // not really rendered, but for the logic it should look like it is
return CCallsignSet(this->m_simConnectObjects.keys());
}
bool CSimulatorFsx::stillDisplayReceiveExceptions()
{
m_receiveExceptionCount++;
return m_receiveExceptionCount < IgnoreReceiveExceptions;
}
void CSimulatorFsx::setSimConnected()
{
m_simConnected = true;
emitSimulatorCombinedStatus();
}
void CSimulatorFsx::onSimRunning()
{
if (m_simSimulating) { return; }
m_simSimulating = true; // only place where this should be set to true
m_simConnected = true;
HRESULT hr = SimConnect_RequestDataOnSimObject(m_hSimConnect, CSimConnectDefinitions::RequestOwnAircraft,
CSimConnectDefinitions::DataOwnAircraft,
SIMCONNECT_OBJECT_ID_USER, SIMCONNECT_PERIOD_VISUAL_FRAME);
hr += SimConnect_RequestDataOnSimObject(m_hSimConnect, CSimConnectDefinitions::RequestOwnAircraftTitle,
CSimConnectDefinitions::DataOwnAircraftTitle,
SIMCONNECT_OBJECT_ID_USER, SIMCONNECT_PERIOD_SECOND,
SIMCONNECT_DATA_REQUEST_FLAG_CHANGED);
hr += SimConnect_RequestDataOnSimObject(m_hSimConnect, CSimConnectDefinitions::RequestSimEnvironment,
CSimConnectDefinitions::DataSimEnvironment,
SIMCONNECT_OBJECT_ID_USER, SIMCONNECT_PERIOD_SECOND,
SIMCONNECT_DATA_REQUEST_FLAG_CHANGED);
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin: SimConnect_RequestDataOnSimObject failed");
return;
}
// Request the data from SB only when its changed and only ONCE so we don't have to run a 1sec event to get/set this info ;)
hr += SimConnect_RequestClientData(m_hSimConnect, ClientAreaSquawkBox, CSimConnectDefinitions::RequestSbData,
CSimConnectDefinitions::DataClientAreaSb, SIMCONNECT_CLIENT_DATA_PERIOD_SECOND, SIMCONNECT_CLIENT_DATA_REQUEST_FLAG_CHANGED);
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin: SimConnect_RequestClientData failed");
return;
}
emitSimulatorCombinedStatus();
}
void CSimulatorFsx::onSimStopped()
{
int oldStatus = getSimulatorStatus();
m_simSimulating = false;
emitSimulatorCombinedStatus(oldStatus);
}
void CSimulatorFsx::onSimFrame()
{
updateRemoteAircraft();
}
void CSimulatorFsx::onSimExit()
{
// reset complete state, we are going down
disconnectFrom();
}
void CSimulatorFsx::updateOwnAircraftFromSimulator(DataDefinitionOwnAircraft simulatorOwnAircraft)
{
CSimulatedAircraft myAircraft(getOwnAircraft());
BlackMisc::Geo::CCoordinateGeodetic position;
position.setLatitude(CLatitude(simulatorOwnAircraft.latitude, CAngleUnit::deg()));
position.setLongitude(CLongitude(simulatorOwnAircraft.longitude, CAngleUnit::deg()));
if (simulatorOwnAircraft.pitch < -90.0 || simulatorOwnAircraft.pitch >= 90.0)
{
CLogMessage(this).warning("FSX: Pitch value out of limits: %1") << simulatorOwnAircraft.pitch;
}
BlackMisc::Aviation::CAircraftSituation aircraftSituation;
aircraftSituation.setPosition(position);
// MSFS has inverted pitch and bank angles
simulatorOwnAircraft.pitch = -simulatorOwnAircraft.pitch;
simulatorOwnAircraft.bank = -simulatorOwnAircraft.bank;
aircraftSituation.setPitch(CAngle(simulatorOwnAircraft.pitch, CAngleUnit::deg()));
aircraftSituation.setBank(CAngle(simulatorOwnAircraft.bank, CAngleUnit::deg()));
aircraftSituation.setHeading(CHeading(simulatorOwnAircraft.trueHeading, CHeading::True, CAngleUnit::deg()));
aircraftSituation.setGroundSpeed(CSpeed(simulatorOwnAircraft.velocity, CSpeedUnit::kts()));
aircraftSituation.setAltitude(CAltitude(simulatorOwnAircraft.altitude, CAltitude::MeanSeaLevel, CLengthUnit::ft()));
CAircraftLights lights(simulatorOwnAircraft.lightStrobe,
simulatorOwnAircraft.lightLanding,
simulatorOwnAircraft.lightTaxi,
simulatorOwnAircraft.lightBeacon,
simulatorOwnAircraft.lightNav,
simulatorOwnAircraft.lightLogo);
QList<bool> helperList {simulatorOwnAircraft.engine1Combustion != 0, simulatorOwnAircraft.engine2Combustion != 0,
simulatorOwnAircraft.engine3Combustion != 0, simulatorOwnAircraft.engine4Combustion != 0 };
CAircraftEngineList engines;
for (int index = 0; index < simulatorOwnAircraft.numberOfEngines; ++index)
{
engines.push_back(CAircraftEngine(index + 1, helperList.at(index)));
}
CAircraftParts parts(lights, simulatorOwnAircraft.gearHandlePosition,
simulatorOwnAircraft.flapsHandlePosition * 100,
simulatorOwnAircraft.spoilersHandlePosition,
engines,
simulatorOwnAircraft.simOnGround);
// set values
updateOwnSituation(aircraftSituation);
updateOwnParts(parts);
// When I change cockpit values in the sim (from GUI to simulator, not originating from simulator)
// it takes a little while before these values are set in the simulator.
// To avoid jitters, I wait some update cylces to stabilize the values
if (m_skipCockpitUpdateCycles < 1)
{
// defaults
CComSystem com1(myAircraft.getCom1System()); // set defaults
CComSystem com2(myAircraft.getCom2System());
CTransponder transponder(myAircraft.getTransponder());
// updates
com1.setFrequencyActive(CFrequency(simulatorOwnAircraft.com1ActiveMHz, CFrequencyUnit::MHz()));
com1.setFrequencyStandby(CFrequency(simulatorOwnAircraft.com1StandbyMHz, CFrequencyUnit::MHz()));
const bool changedCom1 = myAircraft.getCom1System() != com1;
this->m_simCom1 = com1;
com2.setFrequencyActive(CFrequency(simulatorOwnAircraft.com2ActiveMHz, CFrequencyUnit::MHz()));
com2.setFrequencyStandby(CFrequency(simulatorOwnAircraft.com2StandbyMHz, CFrequencyUnit::MHz()));
const bool changedCom2 = myAircraft.getCom2System() != com2;
this->m_simCom2 = com2;
transponder.setTransponderCode(simulatorOwnAircraft.transponderCode);
const bool changedXpr = (myAircraft.getTransponderCode() != transponder.getTransponderCode());
if (changedCom1 || changedCom2 || changedXpr)
{
this->updateCockpit(com1, com2, transponder, identifier());
}
}
else
{
--m_skipCockpitUpdateCycles;
}
const auto currentPosition = CCoordinateGeodetic { aircraftSituation.latitude(), aircraftSituation.longitude(), {0} };
if (CWeatherScenario::isRealWeatherScenario(m_weatherScenarioSettings.get()) &&
calculateGreatCircleDistance(m_lastWeatherPosition, currentPosition).value(CLengthUnit::mi()) > 20)
{
m_lastWeatherPosition = currentPosition;
const auto weatherGrid = CWeatherGrid { { "GLOB", currentPosition } };
requestWeatherGrid(weatherGrid, { this, &CSimulatorFsx::injectWeatherGrid });
}
}
void CSimulatorFsx::updateOwnAircraftFromSimulator(DataDefinitionClientAreaSb sbDataArea)
{
CTransponder::TransponderMode newMode;
if (sbDataArea.isIdent())
{
newMode = CTransponder::StateIdent;
}
else
{
newMode = sbDataArea.isStandby() ? CTransponder::StateStandby : CTransponder::ModeC;
}
const CSimulatedAircraft myAircraft(this->getOwnAircraft());
bool changed = (myAircraft.getTransponderMode() != newMode);
if (!changed) { return; }
CTransponder xpdr = myAircraft.getTransponder();
xpdr.setTransponderMode(newMode);
this->updateCockpit(myAircraft.getCom1System(), myAircraft.getCom2System(), xpdr, this->identifier());
}
bool CSimulatorFsx::simulatorReportedObjectAdded(DWORD objectID)
{
const CSimConnectObject simObject = this->m_simConnectObjects.getSimObjectForObjectId(objectID);
const CCallsign callsign(simObject.getCallsign());
if (!simObject.hasValidRequestAndObjectId() || callsign.isEmpty()) { return false; }
// we know the object has been created. But it can happen it is directly removed afterwards
QTimer::singleShot(500, this, [ = ] { this->ps_deferredSimulatorReportedObjectAdded(callsign); });
return true;
}
bool CSimulatorFsx::ps_deferredSimulatorReportedObjectAdded(const CCallsign &callsign)
{
if (callsign.isEmpty()) { return false; }
if (!m_simConnectObjects.contains(callsign)) { return false; } // removed in mean time
CSimConnectObject &simObject = m_simConnectObjects[callsign];
if (!simObject.hasValidRequestAndObjectId() || simObject.isPendingRemoved()) { return false; }
Q_ASSERT_X(simObject.isPendingAdded(), Q_FUNC_INFO, "already confirmed");
simObject.setConfirmedAdded(true);
DWORD objectID = static_cast<DWORD>(simObject.getObjectId());
if (m_interpolationRenderingSetup.showSimulatorDebugMessages())
{
CLogMessage(this).debug() << "Adding AI" << callsign.toQString() << "confirmed" << "id" << static_cast<int>(objectID) << "model" << simObject.getAircraftModelString();
}
// P3D also has SimConnect_AIReleaseControlEx;
const int requestId = m_requestId++;
HRESULT hr = SimConnect_AIReleaseControl(m_hSimConnect, objectID, static_cast<SIMCONNECT_DATA_REQUEST_ID>(requestId));
if (hr == S_OK)
{
SimConnect_TransmitClientEvent(m_hSimConnect, objectID, EventFreezeLat, 1,
SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
SimConnect_TransmitClientEvent(m_hSimConnect, objectID, EventFreezeAlt, 1,
SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
SimConnect_TransmitClientEvent(m_hSimConnect, objectID, EventFreezeAtt, 1,
SIMCONNECT_GROUP_PRIORITY_HIGHEST, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
}
else
{
CLogMessage(this).error("Adding AI %1 failed") << callsign.toQString();
return false;
}
const bool updated = this->updateAircraftRendered(callsign, true);
if (updated)
{
emit aircraftRenderingChanged(simObject.getAircraft());
}
return true;
}
void CSimulatorFsx::ps_addAircraftCurrentlyOutOfBubble()
{
if (m_outOfRealityBubble.isEmpty()) { return; }
const CCallsignSet aircraftCallsignsInRange(getAircraftInRangeCallsigns());
CSimulatedAircraftList toBeAddedAircraft;
CCallsignSet toBeRemovedCallsigns;
for (const CSimulatedAircraft &aircraft : as_const(m_outOfRealityBubble))
{
Q_ASSERT_X(!aircraft.getCallsign().isEmpty(), Q_FUNC_INFO, "missing callsign");
if (aircraftCallsignsInRange.contains(aircraft.getCallsign()))
{
toBeAddedAircraft.push_back(aircraft);
}
else
{
toBeRemovedCallsigns.push_back(aircraft.getCallsign());
}
}
m_outOfRealityBubble.removeByCallsigns(toBeRemovedCallsigns);
// add aircraft, but non blocking
int t = 100;
for (const CSimulatedAircraft &aircraft : as_const(toBeAddedAircraft))
{
QTimer::singleShot(t, this, [ = ]
{
this->physicallyAddRemoteAircraft(aircraft);
});
t += 100;
}
}
bool CSimulatorFsx::simulatorReportedObjectRemoved(DWORD objectID)
{
const CSimConnectObject simObject = this->m_simConnectObjects.getSimObjectForObjectId(objectID);
if (!simObject.hasValidRequestAndObjectId()) { return false; } // object id from somewhere else
const CCallsign callsign(simObject.getCallsign());
Q_ASSERT_X(!callsign.isEmpty(), Q_FUNC_INFO, "missing callsign");
bool ok = false;
if (simObject.isPendingRemoved())
{
// good case, object has been removed
// we can remove the sim object
}
else
{
// object was removed but not requested by us
// this means we are out of the reality bubble (or something else went wrong)
if (!simObject.getAircraftModelString().isEmpty())
{
this->m_outOfRealityBubble.push_back(simObject.getAircraft());
CLogMessage(this).info("Aircraft '%1' '%2' '%3' out of reality bubble") << callsign.toQString() << simObject.getAircraftModelString() << static_cast<int>(objectID);
}
else
{
CLogMessage(this).warning("Removed %1 from simulator, but was not initiated by us: %1 '%2' object id %3") << callsign.toQString() << simObject.getAircraftModelString() << static_cast<int>(objectID);
}
}
// in all cases we remove
const int c = m_simConnectObjects.remove(callsign);
ok = c > 0;
CLogMessage(this).info("FSX: Removed aircraft '%1'") << simObject.getCallsign().toQString();
const bool updated = this->updateAircraftRendered(simObject.getCallsign(), false);
if (updated)
{
emit aircraftRenderingChanged(simObject.getAircraft());
}
// models we have to add again after removing
if (m_aircraftToAddAgainWhenRemoved.containsCallsign(callsign))
{
const CSimulatedAircraft aircraftAddAgain = m_aircraftToAddAgainWhenRemoved.findFirstByCallsign(callsign);
QTimer::singleShot(1000, this, [ = ] { this->physicallyAddRemoteAircraft(aircraftAddAgain); });
}
return ok;
}
bool CSimulatorFsx::setSimConnectObjectId(DWORD requestID, DWORD objectID)
{
return this->m_simConnectObjects.setSimConnectObjectId(static_cast<int>(requestID), static_cast<int>(objectID));
}
void CSimulatorFsx::timerEvent(QTimerEvent *event)
{
Q_UNUSED(event);
ps_dispatch();
}
void CSimulatorFsx::ps_dispatch()
{
HRESULT hr = SimConnect_CallDispatch(m_hSimConnect, SimConnectProc, this);
if (hr != S_OK)
{
m_dispatchErrors++;
if (m_dispatchErrors == 2)
{
// 2nd time, an error / avoid multiple messages
// idea: if it happens once ignore
CLogMessage(this).error("FSX: Dispatch error");
}
else if (m_dispatchErrors > 5)
{
// this normally happens during a FSX crash or shutdown
this->disconnectFrom();
}
return;
}
m_dispatchErrors = 0;
if (m_useFsuipc && m_fsuipc)
{
CSimulatedAircraft fsuipcAircraft(getOwnAircraft());
//! \fixme split in high / low frequency reads
bool ok = m_fsuipc->read(fsuipcAircraft, true, true, true);
if (ok)
{
// do whatever is required
Q_UNUSED(fsuipcAircraft);
}
}
}
bool CSimulatorFsx::physicallyRemoveRemoteAircraft(const CCallsign &callsign)
{
// only remove from sim
Q_ASSERT_X(CThreadUtils::isCurrentThreadObjectThread(this), Q_FUNC_INFO, "wrong thread");
if (callsign.isEmpty()) { return false; } // can happen if an object is not an aircraft
m_outOfRealityBubble.removeByCallsign(callsign);
if (!m_simConnectObjects.contains(callsign)) { return false; } // already fully removed or not yet added
CSimConnectObject &simObject = m_simConnectObjects[callsign];
if (simObject.isPendingRemoved()) { return true; }
if (simObject.isPendingAdded())
{
// problem: we try to delete an aircraft just requested to be added
return false; //! \fixme improve
}
simObject.setPendingRemoved(true);
if (m_interpolationRenderingSetup.showSimulatorDebugMessages())
{
CLogMessage(this).debug() << "physicallyRemoveRemoteAircraft" << callsign.toQString();
}
// call in SIM
SimConnect_AIRemoveObject(m_hSimConnect, static_cast<SIMCONNECT_OBJECT_ID>(simObject.getObjectId()), static_cast<SIMCONNECT_DATA_REQUEST_ID>(m_requestId++));
// mark in provider
bool updated = updateAircraftRendered(callsign, false);
if (updated)
{
CSimulatedAircraft aircraft(simObject.getAircraft());
aircraft.setRendered(false);
emit aircraftRenderingChanged(aircraft);
}
// cleanup function, actually this should not be needed
QTimer::singleShot(100, this, &CSimulatorFsx::ps_physicallyRemoveAircraftNotInProvider);
// bye
return true;
}
int CSimulatorFsx::physicallyRemoveAllRemoteAircraft()
{
if (m_simConnectObjects.isEmpty()) { return 0; }
const QList<CCallsign> callsigns(m_simConnectObjects.keys());
int r = 0;
for (const CCallsign &cs : callsigns)
{
if (physicallyRemoveRemoteAircraft(cs)) { r++; }
}
clearAllAircraft();
return r;
}
HRESULT CSimulatorFsx::initEvents()
{
HRESULT hr = S_OK;
// System events, see http://msdn.microsoft.com/en-us/library/cc526983.aspx#SimConnect_SubscribeToSystemEvent
hr += SimConnect_SubscribeToSystemEvent(m_hSimConnect, SystemEventSimStatus, "Sim");
hr += SimConnect_SubscribeToSystemEvent(m_hSimConnect, SystemEventObjectAdded, "ObjectAdded");
hr += SimConnect_SubscribeToSystemEvent(m_hSimConnect, SystemEventObjectRemoved, "ObjectRemoved");
hr += SimConnect_SubscribeToSystemEvent(m_hSimConnect, SystemEventFrame, "Frame");
hr += SimConnect_SubscribeToSystemEvent(m_hSimConnect, SystemEventPause, "Pause");
hr += SimConnect_SubscribeToSystemEvent(m_hSimConnect, SystemEventFlightLoaded, "FlightLoaded");
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin error: %1") << "SimConnect_SubscribeToSystemEvent failed";
return hr;
}
// Mapped events, see event ids here: http://msdn.microsoft.com/en-us/library/cc526980.aspx
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventPauseToggle, "PAUSE_TOGGLE");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, SystemEventSlewToggle, "SLEW_TOGGLE");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventFreezeLat, "FREEZE_LATITUDE_LONGITUDE_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventFreezeAlt, "FREEZE_ALTITUDE_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventFreezeAtt, "FREEZE_ATTITUDE_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetCom1Active, "COM_RADIO_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetCom1Standby, "COM_STBY_RADIO_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetCom2Active, "COM2_RADIO_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetCom2Standby, "COM2_STBY_RADIO_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetTransponderCode, "XPNDR_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetTimeZuluYear, "ZULU_YEAR_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetTimeZuluDay, "ZULU_DAY_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetTimeZuluHours, "ZULU_HOURS_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventSetTimeZuluMinutes, "ZULU_MINUTES_SET");
hr += SimConnect_MapClientEventToSimEvent(m_hSimConnect, EventToggleTaxiLights, "TOGGLE_TAXI_LIGHTS");
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin error: %1") << "SimConnect_MapClientEventToSimEvent failed";
return hr;
}
// facility
hr += SimConnect_SubscribeToFacilities(m_hSimConnect, SIMCONNECT_FACILITY_LIST_TYPE_AIRPORT, static_cast<SIMCONNECT_DATA_REQUEST_ID>(m_requestId++));
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin error: %1") << "SimConnect_SubscribeToFacilities failed";
return hr;
}
return hr;
}
HRESULT CSimulatorFsx::initDataDefinitionsWhenConnected()
{
return CSimConnectDefinitions::initDataDefinitionsWhenConnected(m_hSimConnect);
}
HRESULT CSimulatorFsx::initWhenConnected()
{
// called when connected
HRESULT hr = initEvents();
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin: initEvents failed");
return hr;
}
// inti data definitions and SB data area
hr += initDataDefinitionsWhenConnected();
if (hr != S_OK)
{
CLogMessage(this).error("FSX plugin: initDataDefinitionsWhenConnected failed");
return hr;
}
return hr;
}
void CSimulatorFsx::updateRemoteAircraft()
{
static_assert(sizeof(DataDefinitionRemoteAircraftParts) == 120, "DataDefinitionRemoteAircraftParts has an incorrect size.");
Q_ASSERT_X(this->m_interpolator, Q_FUNC_INFO, "missing interpolator");
Q_ASSERT_X(CThreadUtils::isCurrentThreadObjectThread(this), Q_FUNC_INFO, "thread");
// nothing to do, reset request id and exit
if (this->isPaused() && this->m_pausedSimFreezesInterpolation) { return; } // no interpolation while paused
const int remoteAircraftNo = this->getAircraftInRangeCount();
if (remoteAircraftNo < 1) { m_interpolationRequest = 0; return; }
// interpolate and send to SIM
m_interpolationRequest++;
// values used for position and parts
bool isOnGround = false;
const qint64 currentTimestamp = QDateTime::currentMSecsSinceEpoch();
const CCallsignSet aircraftWithParts(this->remoteAircraftSupportingParts()); // optimization, fetch all parts supporting aircraft in one step (one lock)
const QList<CSimConnectObject> simObjects(m_simConnectObjects.values());
for (const CSimConnectObject &simObj : simObjects)
{
// happending if aircraft is not yet added to SIM or to be deleted
if (simObj.isPendingAdded()) { continue; }
if (simObj.isPendingRemoved()) { continue; }
const CCallsign callsign(simObj.getCallsign());
Q_ASSERT_X(!callsign.isEmpty(), Q_FUNC_INFO, "missing callsign");
Q_ASSERT_X(simObj.hasValidRequestAndObjectId(), Q_FUNC_INFO, "Missing ids");
IInterpolator::InterpolationStatus interpolatorStatus;
const CAircraftSituation interpolatedSituation = this->m_interpolator->getInterpolatedSituation(callsign, currentTimestamp, simObj.isVtol(), interpolatorStatus);
// having the onGround flag in parts forces me to obtain parts here
// which is not the smartest thing regarding performance
IInterpolator::PartsStatus partsStatus;
partsStatus.setSupportsParts(aircraftWithParts.contains(callsign));
CAircraftPartsList parts;
if (partsStatus.allTrue())
{
parts = this->m_interpolator->getPartsBeforeTime(callsign, currentTimestamp, partsStatus);
}
if (interpolatorStatus.allTrue())
{
// update situation
SIMCONNECT_DATA_INITPOSITION position = aircraftSituationToFsxPosition(interpolatedSituation);
//! \fixme The onGround in parts is no ideal, as already mentioned in the discussion
// a) I am forced to read parts even if i just want to update position
// b) Unlike the other values it is not a fire and forget value, as I need it again in the next cycle
if (partsStatus.isSupportingParts() && !parts.isEmpty())
{
// we have parts, and use the closest ground
isOnGround = parts.front().isOnGround();
}
else
{
isOnGround = interpolatedSituation.isOnGroundGuessed();
}
position.OnGround = isOnGround ? 1U : 0U;
HRESULT hr = S_OK;
hr += SimConnect_SetDataOnSimObject(m_hSimConnect, CSimConnectDefinitions::DataRemoteAircraftPosition,
static_cast<SIMCONNECT_OBJECT_ID>(simObj.getObjectId()), 0, 0,
sizeof(SIMCONNECT_DATA_INITPOSITION), &position);
if (hr != S_OK)
{
CLogMessage(this).warning("Failed so set position on SimObject '%1' callsign: '%2'") << simObj.getObjectId() << callsign;
}
} // interpolation data
if (interpolatorStatus.didInterpolationSucceed())
{
// aircraft parts
// inside "interpolator if", as no parts can be sent without position
updateRemoteAircraftParts(simObj, parts, partsStatus, interpolatedSituation, isOnGround); // update and retrieve parts in the same step
}
} // all callsigns
const qint64 dt = QDateTime::currentMSecsSinceEpoch() - currentTimestamp;
m_statsUpdateAircraftTimeTotalMs += dt;
m_statsUpdateAircraftCountMs++;
m_statsUpdateAircraftTimeAvgMs = m_statsUpdateAircraftTimeTotalMs / m_statsUpdateAircraftCountMs;
}
bool CSimulatorFsx::updateRemoteAircraftParts(const CSimConnectObject &simObj, const CAircraftPartsList &parts, IInterpolator::PartsStatus partsStatus, const CAircraftSituation &interpolatedSituation, bool isOnGround) const
{
if (!simObj.hasValidRequestAndObjectId()) { return false; }
// set parts
DataDefinitionRemoteAircraftParts ddRemoteAircraftParts;
if (partsStatus.isSupportingParts())
{
// parts is supported, but do we need to update?
if (parts.isEmpty()) { return false; }
// we have parts
CAircraftParts newestParts = parts.front();
ddRemoteAircraftParts.lightStrobe = newestParts.getLights().isStrobeOn() ? 1.0 : 0.0;
ddRemoteAircraftParts.lightLanding = newestParts.getLights().isLandingOn() ? 1.0 : 0.0;
// ddRemoteAircraftParts.lightTaxi = newestParts.getLights().isTaxiOn() ? 1.0 : 0.0;
ddRemoteAircraftParts.lightBeacon = newestParts.getLights().isBeaconOn() ? 1.0 : 0.0;
ddRemoteAircraftParts.lightNav = newestParts.getLights().isNavOn() ? 1.0 : 0.0;
ddRemoteAircraftParts.lightLogo = newestParts.getLights().isLogoOn() ? 1.0 : 0.0;
ddRemoteAircraftParts.flapsLeadingEdgeLeftPercent = newestParts.getFlapsPercent() / 100.0;
ddRemoteAircraftParts.flapsLeadingEdgeRightPercent = newestParts.getFlapsPercent() / 100.0;
ddRemoteAircraftParts.flapsTrailingEdgeLeftPercent = newestParts.getFlapsPercent() / 100.0;
ddRemoteAircraftParts.flapsTrailingEdgeRightPercent = newestParts.getFlapsPercent() / 100.0;
ddRemoteAircraftParts.spoilersHandlePosition = newestParts.isSpoilersOut() ? 1.0 : 0.0;
ddRemoteAircraftParts.gearHandlePosition = newestParts.isGearDown() ? 1 : 0;
ddRemoteAircraftParts.engine1Combustion = newestParts.isEngineOn(1) ? 1 : 0;
ddRemoteAircraftParts.engine2Combustion = newestParts.isEngineOn(2) ? 1 : 0;
ddRemoteAircraftParts.engine3Combustion = newestParts.isEngineOn(3) ? 1 : 0;
ddRemoteAircraftParts.engine4Combustion = newestParts.isEngineOn(4) ? 1 : 0;
}
else
{
// mode is guessing parts
if (this->m_interpolationRequest % 20 != 0) { return false; } // only update every 20th cycle
ddRemoteAircraftParts.gearHandlePosition = isOnGround ? 1 : 0;
// when first detected moving, lights on
if (isOnGround)
{
// ddRemoteAircraftParts.lightTaxi = 1.0;
ddRemoteAircraftParts.lightBeacon = 1.0;
ddRemoteAircraftParts.lightNav = 1.0;
double gskmh = interpolatedSituation.getGroundSpeed().value(CSpeedUnit::km_h());
if (gskmh > 7.5)
{
// mode taxi
// ddRemoteAircraftParts.lightTaxi = 1.0;
ddRemoteAircraftParts.lightLanding = 0.0;
}
else if (gskmh > 25)
{
// mode accelaration for takeoff
// ddRemoteAircraftParts.lightTaxi = 0.0;
ddRemoteAircraftParts.lightLanding = 1.0;
}
else
{
// slow movements or parking
// ddRemoteAircraftParts.lightTaxi = 0.0;
ddRemoteAircraftParts.lightLanding = 0.0;
}
}
else
{
// ddRemoteAircraftParts.lightTaxi = 0.0;
ddRemoteAircraftParts.lightBeacon = 1.0;
ddRemoteAircraftParts.lightNav = 1.0;
// landing lights for < 10000ft (normally MSL, here ignored)
ddRemoteAircraftParts.lightLanding = (interpolatedSituation.getAltitude().value(CLengthUnit::ft()) < 10000) ? 1.0 : 0;
}
}
Q_ASSERT(m_hSimConnect);
HRESULT hr = S_OK;
hr += SimConnect_SetDataOnSimObject(m_hSimConnect, CSimConnectDefinitions::DataRemoteAircraftParts,
static_cast<SIMCONNECT_OBJECT_ID>(simObj.getObjectId()), 0, 0,
sizeof(DataDefinitionRemoteAircraftParts), &ddRemoteAircraftParts);
if (hr != S_OK) { CLogMessage(this).warning("Failed so set parts on SimObject '%1' callsign: '%2'") << simObj.getObjectId() << simObj.getCallsign(); }
return hr == S_OK;
}
SIMCONNECT_DATA_INITPOSITION CSimulatorFsx::aircraftSituationToFsxPosition(const CAircraftSituation &situation, bool guessOnGround)
{
SIMCONNECT_DATA_INITPOSITION position;
position.Latitude = situation.latitude().value(CAngleUnit::deg());
position.Longitude = situation.longitude().value(CAngleUnit::deg());
position.Altitude = situation.getAltitude().value(CLengthUnit::ft());
// MSFS has inverted pitch and bank angles
position.Pitch = -situation.getPitch().value(CAngleUnit::deg());
position.Bank = -situation.getBank().value(CAngleUnit::deg());
position.Heading = situation.getHeading().value(CAngleUnit::deg());
position.Airspeed = situation.getGroundSpeed().value(CSpeedUnit::kts());
bool onGround = false;
if (guessOnGround)
{
onGround = situation.isOnGroundGuessed();
}
position.OnGround = onGround ? 1U : 0U;
return position;
}
void CSimulatorFsx::synchronizeTime(const CTime &zuluTimeSim, const CTime &localTimeSim)
{
if (!this->m_simTimeSynced) { return; }
if (!this->isConnected()) { return; }
if (m_syncDeferredCounter > 0)
{
--m_syncDeferredCounter;
}
Q_UNUSED(localTimeSim);
QDateTime myDateTime = QDateTime::currentDateTimeUtc();
if (!this->m_syncTimeOffset.isZeroEpsilonConsidered())
{
int offsetSeconds = this->m_syncTimeOffset.valueRounded(CTimeUnit::s(), 0);
myDateTime = myDateTime.addSecs(offsetSeconds);
}
const QTime myTime = myDateTime.time();
const DWORD h = static_cast<DWORD>(myTime.hour());
const DWORD m = static_cast<DWORD>(myTime.minute());
const int targetMins = myTime.hour() * 60 + myTime.minute();
const int simMins = zuluTimeSim.valueRounded(CTimeUnit::min());
const int diffMins = qAbs(targetMins - simMins);
if (diffMins < 2) { return; }
HRESULT hr = S_OK;
hr += SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetTimeZuluHours, h, SIMCONNECT_GROUP_PRIORITY_STANDARD, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
hr += SimConnect_TransmitClientEvent(m_hSimConnect, 0, EventSetTimeZuluMinutes, m, SIMCONNECT_GROUP_PRIORITY_STANDARD, SIMCONNECT_EVENT_FLAG_GROUPID_IS_PRIORITY);
if (hr != S_OK)
{
CLogMessage(this).warning("Sending time sync failed!");
}
else
{
m_syncDeferredCounter = 5; // allow some time to sync
CLogMessage(this).info("Synchronized time to UTC: '%1'") << myTime.toString();
}
}
void CSimulatorFsx::injectWeatherGrid(const Weather::CWeatherGrid &weatherGrid)
{
m_fsuipc->write(weatherGrid);
}
void CSimulatorFsx::reloadWeatherSettings()
{
if (m_fsuipc->isConnected())
{
auto selectedWeatherScenario = m_weatherScenarioSettings.get();
if (!CWeatherScenario::isRealWeatherScenario(selectedWeatherScenario))
{
m_lastWeatherPosition = {};
injectWeatherGrid(CWeatherGrid::getByScenario(selectedWeatherScenario));
}
}
}
void CSimulatorFsx::reset()
{
if (m_simconnectTimerId >= 0) { killTimer(m_simconnectTimerId); }
m_simConnected = false;
m_simSimulating = false;
m_syncDeferredCounter = 0;
m_simconnectTimerId = -1;
m_skipCockpitUpdateCycles = 0;
m_interpolationRequest = 0;
m_interpolationsSkipped = 0;
m_requestId = 1;
m_dispatchErrors = 0;
m_receiveExceptionCount = 0;
CSimulatorFsCommon::reset();
}
void CSimulatorFsx::clearAllAircraft()
{
m_simConnectObjects.clear();
m_outOfRealityBubble.clear();
CSimulatorFsCommon::clearAllAircraft();
}
QString CSimulatorFsx::fsxPositionToString(const SIMCONNECT_DATA_INITPOSITION &position)
{
const QString positionStr("Lat: %1 lng: %2 alt: %3ft pitch: %4 bank: %5 hdg: %6 airspeed: %7kts onGround: %8");
return positionStr.
arg(position.Latitude).arg(position.Longitude).arg(position.Altitude).
arg(position.Pitch).arg(position.Bank).arg(position.Heading).arg(position.Airspeed).arg(position.OnGround);
}
CCallsignSet CSimulatorFsx::getCallsignsMissingInProvider() const
{
CCallsignSet simObjectCallsigns(m_simConnectObjects.keys());
CCallsignSet providerCallsigns(this->getAircraftInRangeCallsigns());
return simObjectCallsigns.difference(providerCallsigns);
}
CCallsignSet CSimulatorFsx::ps_physicallyRemoveAircraftNotInProvider()
{
const CCallsignSet toBeRemoved(getCallsignsMissingInProvider());
if (toBeRemoved.isEmpty()) { return toBeRemoved; }
for (const CCallsign &callsign : toBeRemoved)
{
physicallyRemoveRemoteAircraft(callsign);
}
return toBeRemoved;
}
CSimulatorFsxListener::CSimulatorFsxListener(const CSimulatorPluginInfo &info) :
ISimulatorListener(info),
m_timer(new QTimer(this))
{
constexpr int QueryInterval = 5 * 1000; // 5 seconds
m_timer->setInterval(QueryInterval);
this->m_timer->setObjectName(this->objectName().append(":m_timer"));
connect(m_timer, &QTimer::timeout, this, &CSimulatorFsxListener::ps_checkConnection);
}
void CSimulatorFsxListener::start()
{
m_timer->start();
}
void CSimulatorFsxListener::stop()
{
m_timer->stop();
}
void CSimulatorFsxListener::ps_checkConnection()
{
Q_ASSERT_X(!CThreadUtils::isCurrentThreadApplicationThread(), Q_FUNC_INFO, "Expect to run in background");
HANDLE hSimConnect;
HRESULT result = SimConnect_Open(&hSimConnect, sApp->swiftVersionChar(), nullptr, 0, 0, 0);
SimConnect_Close(hSimConnect);
if (result == S_OK)
{
emit simulatorStarted(this->getPluginInfo());
}
}
} // namespace
} // namespace