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Originally components was meant for runtime based components. No longer true, so some classes now better find into that namespace.
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* Copyright (C) 2013
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* swift project Community / Contributors
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*
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* This file is part of swift Project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKGUI_AUDIOVOLUME_H
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#define BLACKGUI_AUDIOVOLUME_H
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#include "blackgui/blackguiexport.h"
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#include <QFrame>
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#include <QScopedPointer>
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namespace Ui { class CAudioVolumeComponent; }
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namespace BlackGui
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{
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namespace Components
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{
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//! Audio volume, mixer
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class BLACKGUI_EXPORT CAudioVolumeComponent :
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public QFrame
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{
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Q_OBJECT
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public:
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//! Constructor
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explicit CAudioVolumeComponent(QWidget *parent = nullptr);
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//! Destructor
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~CAudioVolumeComponent();
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private slots:
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//! Mute toggleBlackGui::Components::CHotkeyDialog
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void ps_onMuteChanged(bool muted);
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//! Volumes changed (elsewhere)
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void ps_onOutputVolumeChanged(int volume);
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//! Set volume to 100
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void ps_setVolume100();
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//! Change values because of volume GUI controls
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void ps_changeOutputVolumeFromSlider(int volume);
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//! Change values because of volume GUI controls
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void ps_changeOutputVolumeFromSpinBox(int volume);
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//! Requested windows mixer
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void ps_onWindowsMixerRequested();
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private:
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QScopedPointer<Ui::CAudioVolumeComponent> ui;
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};
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} // namespace
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} // namespace
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#endif // guard
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