Files
pilotclient/src/blackgui/components/installfsxterrainprobecomponent.h
Lars Toenning bcc4bdd31e Add SPDX identifiers for REUSE compliance
Co-authored-by: Mat Sutcliffe <oktal3700@gmail.com>
2023-10-03 09:29:49 +02:00

48 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright (C) 2018 swift Project Community / Contributors
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-swift-pilot-client-1
//! \file
#ifndef BLACKGUI_COMPONENTS_INSTALLFSXTERRAINPROBECOMPONENT_H
#define BLACKGUI_COMPONENTS_INSTALLFSXTERRAINPROBECOMPONENT_H
#include "blackmisc/simulation/settings/simulatorsettings.h"
#include <QFrame>
#include <QScopedPointer>
namespace Ui
{
class CInstallFsxTerrainProbeComponent;
}
namespace BlackGui::Components
{
//! Install the FSX/P3D terrain probe
class CInstallFsxTerrainProbeComponent : public QFrame
{
Q_OBJECT
public:
//! Constructor
explicit CInstallFsxTerrainProbeComponent(QWidget *parent = nullptr);
//! Destructors
virtual ~CInstallFsxTerrainProbeComponent();
private:
QScopedPointer<Ui::CInstallFsxTerrainProbeComponent> ui;
//! Select the directory
void selectSimObjectsDir();
//! Copy probe
void copyProbe();
//! Simulator has been changed
void onSimulatorChanged(const BlackMisc::Simulation::CSimulatorInfo &simulator);
BlackMisc::Simulation::Settings::CMultiSimulatorSettings m_simulatorSettings { this }; //!< for SimObjects directories
};
} // ns
#endif // guard