Files
pilotclient/src/blackcore/keyboard.cpp
Roland Winklmeier f8ce8a84cd IKeyboard interface
This is the main interface for platform specific implementations.
It is a singleton design, since we need one object per process.

refs #83
2014-03-11 21:50:24 +01:00

45 lines
1.1 KiB
C++

/* Copyright (C) 2013 VATSIM Community / contributors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "keyboard.h"
#if defined(Q_OS_WIN)
#include "blackcore/win/keyboard_windows.h"
#endif
namespace BlackCore
{
IKeyboard *IKeyboard::m_instance = nullptr;
IKeyboard::IKeyboard(QObject *parent) :
QObject(parent)
{
}
IKeyboard *IKeyboard::getInstance()
{
if (!m_instance)
{
#if defined(Q_OS_WIN)
m_instance = new CKeyboardWindows;
#elif defined(Q_OS_OSX)
#elif defined(Q_OS_LINUX)
#endif
Q_ASSERT_X(m_instance, "IKeyboard::getInstance", "Pointer to IKeyboard is NULL!");
m_instance->init();
}
return m_instance;
}
bool operator==(IKeyboard::RegistrationHandle const &lhs, IKeyboard::RegistrationHandle const &rhs)
{
if ((lhs.m_key == rhs.m_key) && (lhs.m_receiver == rhs.m_receiver))
return true;
else
return false;
}
} // BlackCore