Files
pilotclient/src/blackcore/context_audio_impl.cpp

439 lines
14 KiB
C++

/* Copyright (C) 2013 VATSIM Community / authors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "context_audio_impl.h"
#include "context_network.h"
#include "context_ownaircraft.h"
#include "context_application.h"
#include "voice_channel.h"
#include "blacksound/soundgenerator.h"
#include "blackmisc/notificationsounds.h"
#include "blackmisc/voiceroomlist.h"
#include "blackmisc/hotkeyfunction.h"
#include "blackmisc/logmessage.h"
#include <QTimer>
using namespace BlackMisc;
using namespace BlackMisc::Aviation;
using namespace BlackMisc::Audio;
using namespace BlackMisc::Hardware;
using namespace BlackSound;
namespace BlackCore
{
/*
* Init this context
*/
CContextAudio::CContextAudio(CRuntimeConfig::ContextMode mode, CRuntime *runtime) :
IContextAudio(mode, runtime), m_voice(nullptr), m_inputManager(nullptr)
{
// 1. Init by "voice driver"
this->m_voice = new CVoiceVatlib();
m_voice->moveToThread(&m_threadVoice);
m_threadVoice.start();
// 2. Register PTT hotkey function
m_inputManager = CInputManager::getInstance();
m_handlePtt = m_inputManager->registerHotkeyFunc(CHotkeyFunction::Ptt(), m_voice, &CVoiceVatlib::handlePushToTalk);
// 3. own aircraft, if possible
//if (this->getIContextOwnAircraft()) m_voice->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign());
// 4. Signal / slots
connect(this->m_voice, &CVoiceVatlib::micTestFinished, this, &CContextAudio::audioTestCompleted);
connect(this->m_voice, &CVoiceVatlib::squelchTestFinished, this, &CContextAudio::audioTestCompleted);
//connect(this->m_voice, &CVoiceVatlib::connectionStatusChanged, this, &CContextAudio::ps_connectionStatusChanged);
m_channelCom1 = m_voice->getVoiceChannel(0);
m_channelCom1->setMyAircraftCallsign(getIContextOwnAircraft()->getOwnAircraft().getCallsign());
connect(m_channelCom1.data(), &IVoiceChannel::connectionStatusChanged, this, &CContextAudio::ps_com1ConnectionStatusChanged);
m_channelCom2 = m_voice->getVoiceChannel(1);
m_channelCom2->setMyAircraftCallsign(getIContextOwnAircraft()->getOwnAircraft().getCallsign());
connect(m_channelCom2.data(), &IVoiceChannel::connectionStatusChanged, this, &CContextAudio::ps_com2ConnectionStatusChanged);
// 5. load sounds (init), not possible in own thread
QTimer::singleShot(10 * 1000, this, SLOT(ps_initNotificationSounds()));
}
/*
* Cleanup
*/
CContextAudio::~CContextAudio()
{
this->leaveAllVoiceRooms();
m_threadVoice.quit();
m_threadVoice.wait(1000);
}
/*
* Voice rooms for COM
*/
CVoiceRoomList CContextAudio::getComVoiceRoomsWithAudioStatus() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return getComVoiceRooms();
}
/*
* Voice rooms for COM
*/
CVoiceRoom CContextAudio::getCom1VoiceRoom(bool withAudioStatus) const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO << withAudioStatus;
// We always have the audio status due to shared status
return m_channelCom1->getVoiceRoom();
}
/*
* Voice rooms for COM
*/
CVoiceRoom CContextAudio::getCom2VoiceRoom(bool withAudioStatus) const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO << withAudioStatus;
// We always have the audio status due to shared status
return m_channelCom2->getVoiceRoom();
}
/*
* Voice rooms for COM (const)
*/
CVoiceRoomList CContextAudio::getComVoiceRooms() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
CVoiceRoomList voiceRoomList;
voiceRoomList.push_back(m_channelCom1->getVoiceRoom());
voiceRoomList.push_back(m_channelCom2->getVoiceRoom());
return voiceRoomList;
}
/*
* Leave all voice rooms
*/
void CContextAudio::leaveAllVoiceRooms()
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
m_channelCom1->leaveVoiceRoom();
m_channelCom2->leaveVoiceRoom();
}
/*
* Audio devices
*/
CAudioDeviceList CContextAudio::getAudioDevices() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return this->m_voice->audioDevices();
}
/*
* Audio default devices
*/
CAudioDeviceList CContextAudio::getCurrentAudioDevices() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
CAudioDeviceList devices;
devices.push_back(this->m_voice->getCurrentInputDevice());
devices.push_back(this->m_voice->getCurrentOutputDevice());
return devices;
}
/*
* Set current device
*/
void CContextAudio::setCurrentAudioDevice(const CAudioDevice &audioDevice)
{
Q_ASSERT(this->m_voice);
Q_ASSERT(audioDevice.getType() != CAudioDevice::Unknown);
CLogMessage().debug(this) << Q_FUNC_INFO << audioDevice;
if (audioDevice.getType() == CAudioDevice::InputDevice)
{
this->m_voice->setInputDevice(audioDevice);
}
else
{
this->m_voice->setOutputDevice(audioDevice);
}
}
/*
* Set volumes
*/
void CContextAudio::setVolumes(const CComSystem &com1, const CComSystem &com2)
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO << com1 << com2;
// volumes
qint32 vol1 = com1.getVolumeOutput();
qint32 vol2 = com2.getVolumeOutput();
m_channelCom1->setRoomOutputVolume(vol1);
m_channelCom2->setRoomOutputVolume(vol2);
// enable / disable in the same step
m_channelCom1->switchAudioOutput(com1.isEnabled());
m_channelCom2->switchAudioOutput(com2.isEnabled());
}
/*
* Muted?
*/
bool CContextAudio::isMuted() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return m_channelCom1->isMuted() && m_channelCom2->isMuted();
}
/*
* Set voice rooms
*/
void CContextAudio::setComVoiceRooms(const CVoiceRoomList &newRooms)
{
Q_ASSERT(this->m_voice);
Q_ASSERT(newRooms.size() == 2);
CLogMessage().debug(this) << Q_FUNC_INFO << newRooms;
CVoiceRoomList currentRooms = getComVoiceRooms();
CVoiceRoom currentRoom1 = currentRooms[0];
CVoiceRoom currentRoom2 = currentRooms[1];
CVoiceRoom newRoom1 = newRooms[0];
CVoiceRoom newRoom2 = newRooms[1];
bool changed = false;
// changed rooms? But only compare on "URL", not status as connected etc.
if (currentRoom1.getVoiceRoomUrl() != newRoom1.getVoiceRoomUrl())
{
m_channelCom1->leaveVoiceRoom();
if (newRoom1.isValid())
{
m_channelCom1->joinVoiceRoom(newRoom1);
}
changed = true;
}
if (currentRoom2.getVoiceRoomUrl() != newRoom2.getVoiceRoomUrl())
{
m_channelCom2->leaveVoiceRoom();
if (newRoom2.isValid())
{
m_channelCom2->joinVoiceRoom(newRoom2);
}
changed = true;
}
// changed not yet used, but I keep it for debugging
// changedVoiceRooms called by connectionStatusChanged;
Q_UNUSED(changed);
}
/*
* Room 1 callsigns
*/
CCallsignList CContextAudio::getCom1RoomCallsigns() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return m_channelCom1->getVoiceRoomCallsigns();
}
/*
* Room 2 callsigns
*/
CCallsignList CContextAudio::getCom2RoomCallsigns() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return m_channelCom2->getVoiceRoomCallsigns();
}
/*
* Room 1 users
*/
Network::CUserList CContextAudio::getCom1RoomUsers() const
{
Q_ASSERT(this->m_voice);
Q_ASSERT(this->getRuntime());
if (!this->getRuntime()->getIContextNetwork()) return Network::CUserList();
CLogMessage().debug(this) << Q_FUNC_INFO;
return this->getIContextNetwork()->getUsersForCallsigns(this->getCom1RoomCallsigns());
}
/*
* Room 2 users
*/
Network::CUserList CContextAudio::getCom2RoomUsers() const
{
Q_ASSERT(this->m_voice);
Q_ASSERT(this->getRuntime());
if (!this->getRuntime()->getIContextNetwork()) return Network::CUserList();
CLogMessage().debug(this) << Q_FUNC_INFO;
return this->getIContextNetwork()->getUsersForCallsigns(this->getCom2RoomCallsigns());
}
/*
* SELCAL tone
*/
void CContextAudio::playSelcalTone(const CSelcal &selcal) const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO << selcal;
CAudioDevice outputDevice = m_voice->getCurrentOutputDevice();
BlackSound::CSoundGenerator::playSelcal(90, selcal, outputDevice);
}
/*
* Notification
*/
void CContextAudio::playNotification(uint notification, bool considerSettings) const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO << notification;
auto notificationSound = static_cast<BlackSound::CNotificationSounds::Notification>(notification);
if (considerSettings)
{
Q_ASSERT(this->getIContextSettings());
bool play = this->getIContextSettings()->getAudioSettings().getNotificationFlag(notificationSound);
if (!play) return;
}
BlackSound::CSoundGenerator::playNotificationSound(90, notificationSound);
}
/*
* Notification
*/
void CContextAudio::ps_initNotificationSounds()
{
// not possible in own thread
CSoundGenerator::playNotificationSound(0, CNotificationSounds::NotificationsLoadSounds);
}
/*
* Mic test.
*/
void CContextAudio::runMicrophoneTest()
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
this->m_voice->runMicrophoneTest();
}
/*
* Squelch test.
*/
void CContextAudio::runSquelchTest()
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
this->m_voice->runSquelchTest();
}
/*
* Microphone test
*/
QString CContextAudio::getMicrophoneTestResult() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return this->m_voice->micTestResultAsString();
}
/*
* Squelch value
*/
double CContextAudio::getSquelchValue() const
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
return static_cast<double>(this->m_voice->inputSquelch());
}
/*
* Audio loopback
*/
void CContextAudio::enableAudioLoopback(bool enable)
{
Q_ASSERT(this->m_voice);
CLogMessage().debug(this) << Q_FUNC_INFO;
m_voice->enableAudioLoopback(enable);
}
/*
* Connection status changed
*/
void CContextAudio::ps_com1ConnectionStatusChanged(IVoiceChannel::ConnectionStatus oldStatus, IVoiceChannel::ConnectionStatus newStatus)
{
Q_UNUSED(oldStatus);
switch (newStatus)
{
case IVoiceChannel::Connected:
emit this->changedVoiceRooms(getComVoiceRooms(), true);
break;
case IVoiceChannel::Disconnecting:
break;
case IVoiceChannel::Connecting:
break;
case IVoiceChannel::ConnectingFailed:
case IVoiceChannel::DisconnectedError:
qWarning() << "Voice room COM1 error";
// intentional fall-through
case IVoiceChannel::Disconnected:
if (this->getIContextOwnAircraft())
{
// good chance to update aircraft
m_channelCom1->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign());
m_channelCom2->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign());
}
emit this->changedVoiceRooms(getComVoiceRooms(), false);
break;
default:
break;
}
}
void CContextAudio::ps_com2ConnectionStatusChanged(IVoiceChannel::ConnectionStatus oldStatus, IVoiceChannel::ConnectionStatus newStatus)
{
Q_UNUSED(oldStatus);
switch (newStatus)
{
case IVoiceChannel::Connected:
emit this->changedVoiceRooms(getComVoiceRooms(), true);
break;
case IVoiceChannel::Disconnecting:
break;
case IVoiceChannel::Connecting:
break;
case IVoiceChannel::ConnectingFailed:
case IVoiceChannel::DisconnectedError:
qWarning() << "Voice room COM2 error";
// intentional fall-through
case IVoiceChannel::Disconnected:
if (this->getIContextOwnAircraft())
{
// good chance to update aircraft
m_channelCom1->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign());
m_channelCom2->setMyAircraftCallsign(this->getIContextOwnAircraft()->getOwnAircraft().getCallsign());
}
emit this->changedVoiceRooms(getComVoiceRooms(), false);
break;
default:
break;
}
}
} // namespace