mirror of
https://github.com/swift-project/pilotclient.git
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279 lines
7.4 KiB
C++
279 lines
7.4 KiB
C++
/* Copyright (C) 2013 VATSIM Community / authors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "context_voice.h"
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#include "context_network.h"
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#include "coreruntime.h"
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#include "../blacksound/soundgenerator.h"
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using namespace BlackMisc;
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using namespace BlackMisc::Aviation;
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using namespace BlackMisc::Voice;
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namespace BlackCore
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{
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/*
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* Init this context
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*/
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CContextVoice::CContextVoice(CCoreRuntime *runtime) : IContextVoice(runtime), m_voice(nullptr)
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{
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Q_ASSERT(runtime);
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// 1. Init by "voice driver"
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this->m_voice = new CVoiceVatlib(this);
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// 2. Signal / slots
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connect(this->m_voice, &CVoiceVatlib::micTestFinished, this, &CContextVoice::audioTestCompleted);
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connect(this->m_voice, &CVoiceVatlib::squelchTestFinished, this, &CContextVoice::audioTestCompleted);
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}
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/*
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* Cleanup
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*/
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CContextVoice::~CContextVoice()
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{
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this->leaveAllVoiceRooms();
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}
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/*
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* Own aircraft
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*/
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void CContextVoice::setOwnAircraft(const CAircraft &ownAircraft)
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{
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Q_ASSERT(this->m_voice);
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this->m_voice->setMyAircraftCallsign(ownAircraft.getCallsign());
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}
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/*
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* Voice rooms for COM
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*/
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CVoiceRoomList CContextVoice::getComVoiceRoomsWithAudioStatus() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->getComVoiceRoomsWithAudioStatus();
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}
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/*
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* Voice rooms for COM
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*/
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CVoiceRoom CContextVoice::getCom1VoiceRoom(bool withAudioStatus) const
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{
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Q_ASSERT(this->m_voice);
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if (withAudioStatus)
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return this->m_voice->getComVoiceRoomsWithAudioStatus()[0];
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else
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return this->m_voice->getComVoiceRooms()[1];
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}
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/*
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* Voice rooms for COM
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*/
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CVoiceRoom CContextVoice::getCom2VoiceRoom(bool withAudioStatus) const
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{
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Q_ASSERT(this->m_voice);
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if (withAudioStatus)
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return this->m_voice->getComVoiceRoomsWithAudioStatus()[1];
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else
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return this->m_voice->getComVoiceRooms()[1];
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}
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/*
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* Voice rooms for COM (const)
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*/
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CVoiceRoomList CContextVoice::getComVoiceRooms() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->getComVoiceRooms();
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}
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/*
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* Leave all voice rooms
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*/
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void CContextVoice::leaveAllVoiceRooms()
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{
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Q_ASSERT(this->m_voice);
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this->m_voice->leaveAllVoiceRooms();
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}
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/*
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* Audio devices
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*/
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CAudioDeviceList CContextVoice::getAudioDevices() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->audioDevices();
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}
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/*
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* Audio default devices
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*/
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CAudioDeviceList CContextVoice::getCurrentAudioDevices() const
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{
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Q_ASSERT(this->m_voice);
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CAudioDeviceList devices;
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devices.push_back(this->m_voice->getCurrentInputDevice());
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devices.push_back(this->m_voice->getCurrentOutputDevice());
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return devices;
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}
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/*
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* Set current device
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*/
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void CContextVoice::setCurrentAudioDevice(const CAudioDevice &audioDevice)
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{
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Q_ASSERT(this->m_voice);
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Q_ASSERT(audioDevice.getType() != CAudioDevice::Unknown);
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if (audioDevice.getType() == CAudioDevice::InputDevice)
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{
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this->m_voice->setInputDevice(audioDevice);
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}
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else
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{
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this->m_voice->setOutputDevice(audioDevice);
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}
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}
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/*
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* Set volumes
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*/
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void CContextVoice::setVolumes(const CComSystem &com1, const CComSystem &com2)
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{
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Q_ASSERT(this->m_voice);
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this->m_voice->setRoomOutputVolume(IVoice::COM1, com1.getVolumeOutput());
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this->m_voice->setRoomOutputVolume(IVoice::COM2, com2.getVolumeOutput());
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this->m_voice->switchAudioOutput(IVoice::COM1, com1.isEnabled());
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this->m_voice->switchAudioOutput(IVoice::COM2, com2.isEnabled());
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}
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/*
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* Muted?
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*/
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bool CContextVoice::isMuted() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->isMuted();
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}
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/*
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* Set voice rooms
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*/
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void CContextVoice::setComVoiceRooms(const CVoiceRoom &voiceRoomCom1, const CVoiceRoom &voiceRoomCom2)
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{
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Q_ASSERT(this->m_voice);
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CVoiceRoomList currentRooms = this->m_voice->getComVoiceRoomsWithAudioStatus();
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CVoiceRoom currentRoom1 = currentRooms[0];
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CVoiceRoom currentRoom2 = currentRooms[1];
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if (currentRoom1 != voiceRoomCom1)
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{
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if (currentRoom1.isValid()) this->m_voice->leaveVoiceRoom(IVoice::COM1);
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if (voiceRoomCom1.isValid()) this->m_voice->joinVoiceRoom(IVoice::COM1, voiceRoomCom1);
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}
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if (currentRoom2 != voiceRoomCom2)
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{
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if (currentRoom2.isValid()) this->m_voice->leaveVoiceRoom(IVoice::COM2);
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if (voiceRoomCom2.isValid()) this->m_voice->joinVoiceRoom(IVoice::COM2, voiceRoomCom2);
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}
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}
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/*
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* Room 1 callsigns
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*/
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CCallsignList CContextVoice::getCom1RoomCallsigns() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->getVoiceRoomCallsigns(IVoice::COM1);
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}
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/*
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* Room 2 callsigns
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*/
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CCallsignList CContextVoice::getCom2RoomCallsigns() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->getVoiceRoomCallsigns(IVoice::COM2);
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}
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/*
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* Room 1 users
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*/
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Network::CUserList CContextVoice::getCom1RoomUsers() const
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{
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Q_ASSERT(this->m_voice);
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Q_ASSERT(this->getRuntime());
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Q_ASSERT(this->getRuntime()->getIContextNetwork());
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return this->getRuntime()->getIContextNetwork()->
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getUsersForCallsigns(this->getCom1RoomCallsigns());
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}
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/*
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* Room 2 users
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*/
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Network::CUserList CContextVoice::getCom2RoomUsers() const
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{
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Q_ASSERT(this->m_voice);
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Q_ASSERT(this->getRuntime());
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Q_ASSERT(this->getRuntime()->getIContextNetwork());
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return this->getRuntime()->getIContextNetwork()->
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getUsersForCallsigns(this->getCom2RoomCallsigns());
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}
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/*
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* SELCAL tone
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*/
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void CContextVoice::playSelcalTone(const CSelcal &selcal) const
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{
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Q_ASSERT(this->m_voice);
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CAudioDevice outputDevice = m_voice->getCurrentOutputDevice();
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BlackSound::CSoundGenerator::playSelcal(90, selcal, outputDevice);
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}
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/*
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* Notification
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*/
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void CContextVoice::playNotification(uint notification) const
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{
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Q_ASSERT(this->m_voice);
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BlackSound::CSoundGenerator::playNotificationSound(90, static_cast<BlackSound::CSoundGenerator::Notification>(notification));
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}
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/*
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* Mic test.
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*/
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void CContextVoice::runMicrophoneTest()
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{
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Q_ASSERT(this->m_voice);
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this->m_voice->runMicrophoneTest();
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}
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/*
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* Squelch test.
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*/
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void CContextVoice::runSquelchTest()
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{
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Q_ASSERT(this->m_voice);
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this->m_voice->runSquelchTest();
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}
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/*
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* Microphone test
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*/
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QString CContextVoice::getMicrophoneTestResult() const
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{
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Q_ASSERT(this->m_voice);
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return this->m_voice->micTestResultAsString();
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}
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/*
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* Squelch value
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*/
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double CContextVoice::getSquelchValue() const
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{
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Q_ASSERT(this->m_voice);
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return static_cast<double>(this->m_voice->inputSquelch());
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}
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} // namespace
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