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pilotclient/src/blackmisc/coordinatened.h

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/* Copyright (C) 2013 VATSIM Community / authors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef BLACKMISC_COORDINATENED_H
#define BLACKMISC_COORDINATENED_H
#include "blackmisc/mathvector3d.h"
#include "blackmisc/mathmatrix3x3.h"
#include "blackmisc/coordinategeodetic.h"
namespace BlackMisc
{
namespace Geo
{
/*!
* \brief North, East, Down
*/
class CCoordinateNed : public BlackMisc::Math::CVector3DBase<CCoordinateNed>
{
private:
CCoordinateGeodetic m_referencePosition; //!< geodetic reference position
bool m_hasReferencePosition; //!< valid reference position?
protected:
/*!
* \brief String for converter
* \return
*/
virtual QString stringForConverter() const
{
QString s = "NED: {N %1, E %2, D %3}";
s = s.arg(QString::number(this->north(), 'f', 6)).
arg(QString::number(this->east(), 'f', 6)).
arg(QString::number(this->down(), 'f', 6));
return s;
}
public:
/*!
* \brief Default constructor
*/
CCoordinateNed() : CVector3DBase(), m_hasReferencePosition(false) {}
/*!
* \brief Constructor with reference position
* \param referencePosition
*/
CCoordinateNed(const CCoordinateGeodetic &referencePosition) : CVector3DBase(), m_referencePosition(referencePosition), m_hasReferencePosition(true) {}
/*!
* \brief Constructor by values
* \param referencePosition
* \param north
* \param east
* \param down
*/
CCoordinateNed(const CCoordinateGeodetic &referencePosition, double north, double east, double down) : CVector3DBase(north, east, down), m_referencePosition(referencePosition), m_hasReferencePosition(true) {}
/*!
* \brief Copy constructor
* \param otherNed
*/
CCoordinateNed(const CCoordinateNed &otherNed) :
CVector3DBase(otherNed) , m_hasReferencePosition(otherNed.m_hasReferencePosition), m_referencePosition(otherNed.m_referencePosition) {}
/*!
* \brief Constructor by math vector
* \param vector
*/
CCoordinateNed(const BlackMisc::Math::CVector3D vector) : CVector3DBase(vector.i(), vector.j(), vector.k()), m_referencePosition(), m_hasReferencePosition(false) {}
/*!
* \brief Constructor by math vector and reference position
* \param referencePosition
* \param vector
*/
CCoordinateNed(const CCoordinateGeodetic &referencePosition, const BlackMisc::Math::CVector3D vector) : CVector3DBase(vector.i(), vector.j(), vector.k()), m_referencePosition(referencePosition), m_hasReferencePosition(true) {}
/*!
* \brief Equal operator ==
* \param otherNed
* \return
*/
bool operator ==(const CCoordinateNed &otherNed) const
{
if (this == &otherNed) return true;
return this->m_hasReferencePosition == otherNed.m_hasReferencePosition &&
this->m_referencePosition == otherNed.m_referencePosition &&
CVector3DBase::operator== (otherNed);
}
/*!
* \brief Unequal operator !=
* \param otherNed
* \return
*/
bool operator !=(const CCoordinateNed &otherNed) const
{
if (this == &otherNed) return false;
return !((*this) == otherNed);
}
/*!
* \brief Assigment operator =
* \param otherNed
* \return
*/
CCoordinateNed &operator =(const CCoordinateNed &otherNed)
{
if (this == &otherNed) return *this; // Same object?
CVector3DBase::operator = (otherNed);
this->m_hasReferencePosition = otherNed.m_hasReferencePosition;
this->m_referencePosition = otherNed.m_referencePosition;
return (*this);
}
/*!
* \brief Corresponding reference position
* \return
*/
CCoordinateGeodetic referencePosition() const
{
return this->m_referencePosition;
}
/*!
* \brief Corresponding reference position
* \return
*/
bool hasReferencePosition() const
{
return this->m_hasReferencePosition;
}
/*!
* \brief North
* \return
*/
double north() const
{
return this->m_i;
}
/*!
* \brief East
* \return
*/
double east() const
{
return this->m_j;
}
/*!
* \brief Down
* \return
*/
double down() const
{
return this->m_k;
}
/*!
* \brief Set north
* \param north
*/
void setNorth(double north)
{
this->m_i = north;
}
/*!
* \brief Set east
* \param east
*/
void setEast(double east)
{
this->m_j = east;
}
/*!
* \brief Set down
* \param down
*/
void setDown(double down)
{
this->m_k = down;
}
/*!
* \brief Corresponding reference position
* \param referencePosition
*/
void setReferencePosition(const CCoordinateGeodetic &referencePosition)
{
this->m_referencePosition = referencePosition;
this->m_hasReferencePosition = true;
}
/*!
* \brief Concrete implementation of a 3D vector
* \return
*/
BlackMisc::Math::CVector3D toMathVector() const
{
return BlackMisc::Math::CVector3D(this->north(), this->east(), this->down());
}
};
} // namespace
} // namespace
#endif // guard