Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested

This commit is contained in:
Melanie Thielker
2009-06-19 22:32:02 +00:00
parent e4d26d7bfa
commit 034de5ecd6

View File

@@ -243,6 +243,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else if (m_type != Vehicle.TYPE_NONE && pType == Vehicle.TYPE_NONE)
{
m_type = pType;
Destroy();
}
}