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Adds land collision events.
CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
@@ -1853,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes
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// and build up list of colliders this time
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foreach (uint localid in collissionswith.Keys)
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{
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if (localid != 0)
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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startedColliders.Add(localid);
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}
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//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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@@ -1904,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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return;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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@@ -2039,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// always running this check because if the user deletes the object it would return a null reference.
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if (localId == 0)
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continue;
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return;
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if (m_parentGroup == null)
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return;
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@@ -2171,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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return;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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@@ -2293,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
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{
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if (startedColliders.Count > 0)
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{
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ColliderArgs LandStartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandStartCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.Scene == null)
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return;
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m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
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{
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if (m_lastColliders.Count > 0)
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{
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ColliderArgs LandCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.Scene == null)
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return;
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m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
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{
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if (endedColliders.Count > 0)
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{
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ColliderArgs LandEndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandEndCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.Scene == null)
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return;
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m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
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}
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}
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}
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}
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public void PhysicsOutOfBounds(Vector3 pos)
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@@ -3698,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
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((AggregateScriptEvents & scriptEvents.collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
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(CollisionSound != UUID.Zero)
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)
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{
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@@ -3902,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
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((AggregateScriptEvents & scriptEvents.collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
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(CollisionSound != UUID.Zero)
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)
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{
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