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change the AverageTextureColorOnMapTile default to false
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@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private IConfigSource m_config;
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private bool m_drawPrimVolume = true; // true if should render the prims on the tile
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private bool m_textureTerrain = true; // true if to create terrain splatting texture
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private bool m_textureAvegareTerrain = true; // replace terrain textures by their average color
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private bool m_textureAvegareTerrain = false; // replace terrain textures by their average color
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private bool m_texturePrims = true; // true if should texture the rendered prims
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private float m_texturePrimSize = 48f; // size of prim before we consider texturing it
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private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes
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