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remove some cruft and trigger a rebuild
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@@ -397,7 +397,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
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m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
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else
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{
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//var te = sop.Shape.Textures;
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var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
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if (te == null)
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