Added a missing setMass for initializing the mass of prims

This commit is contained in:
Homer Horwitz
2008-12-31 19:35:33 +00:00
parent fe20ff8072
commit 067a9f3d5f

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public PhysicsVector _position;
private PhysicsVector _position;
private PhysicsVector _velocity;
private PhysicsVector _torque = new PhysicsVector(0,0,0);
private PhysicsVector m_lastVelocity = new PhysicsVector(0.0f, 0.0f, 0.0f);
@@ -962,6 +962,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (Body == IntPtr.Zero)
{
Body = d.BodyCreate(_parent_scene.world);
setMass();
}
if (Body != IntPtr.Zero)
{