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Fix taking objects
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@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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objectGroup.AbsolutePosition.Z);
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Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
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//originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
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originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
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// Restore attachment data after trip through the sim
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if (objectGroup.RootPart.AttachPoint > 0)
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