mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Turn off edit beams when object is derezed while being edited. (mantis #6722)
This commit is contained in:
@@ -1568,8 +1568,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Here's where you get them.
|
||||
m_AgentControlFlags = flags;
|
||||
m_headrotation = agentData.HeadRotation;
|
||||
byte oldState = State;
|
||||
State = agentData.State;
|
||||
|
||||
// We need to send this back to the client in order to stop the edit beams
|
||||
if ((oldState & (uint)AgentState.Editing) != 0 && State == (uint)AgentState.None)
|
||||
ControllingClient.SendAgentTerseUpdate(this);
|
||||
|
||||
|
||||
PhysicsActor actor = PhysicsActor;
|
||||
if (actor == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user