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minor: rename GetScriptPrimType() to GetPrimType()
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@@ -3029,7 +3029,7 @@ namespace OpenSim.Region.Framework.Scenes
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bool hasDimple;
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bool hasProfileCut;
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PrimType primType = GetScriptPrimType();
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PrimType primType = GetPrimType();
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HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
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switch (primType)
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@@ -3085,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="primShape"></param>
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/// <returns></returns>
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public PrimType GetScriptPrimType()
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public PrimType GetPrimType()
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{
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if (Shape.SculptEntry)
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return PrimType.SCULPT;
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