minor: rename GetScriptPrimType() to GetPrimType()

This commit is contained in:
Justin Clark-Casey (justincc)
2010-02-01 22:33:15 +00:00
parent 5432925a3b
commit 08721be374
2 changed files with 4 additions and 4 deletions

View File

@@ -4248,7 +4248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
int sides = part.GetNumberOfSides();
if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
{
// Make up for a bug where LSL shows 4 sides rather than 2
sides += 2;
@@ -7311,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE:
// implementing box
PrimitiveBaseShape Shape = part.Shape;
int primType = (int)part.GetScriptPrimType();
int primType = (int)part.GetPrimType();
res.Add(new LSL_Integer(primType));
double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.