* Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.

* This was simply a message added when an avatar was added/removed from the scene.
This commit is contained in:
Teravus Ovares
2008-05-08 16:07:41 +00:00
parent afd08c7477
commit 08ec34e4d3

View File

@@ -987,7 +987,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
lock (OdeLock)
{
m_log.Debug("[PHYSICS]:ODELOCK");
//m_log.Debug("[PHYSICS]:ODELOCK");
((OdeCharacter) actor).Destroy();
_characters.Remove((OdeCharacter) actor);
}