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* AbsolutePosition.Get{} returns incorrect result for child prim so switch to using prim.GetWorldPosition() in the warp renderer.
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@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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if (renderMesh == null)
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return;
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warp_Vector primPos = ConvertVector(prim.AbsolutePosition);
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warp_Vector primPos = ConvertVector(prim.GetWorldPosition());
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warp_Quaternion primRot = ConvertQuaternion(prim.RotationOffset);
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warp_Matrix m = warp_Matrix.quaternionMatrix(primRot);
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