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TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
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@@ -3506,7 +3506,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(UUID);
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}
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if (!IsSatOnObject && Animator != null)
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Animator.UpdateMovementAnimations();
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// This agent just became root. We are going to tell everyone about it. The process of
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// getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it
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// again here... this comes after the cached appearance check because the avatars
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