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Rezzing multiple copies of a inventory prim should now work.
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@@ -484,6 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void AddRezObject(string xmlData, LLVector3 pos)
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{
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SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
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group.GenerateNewIDs();
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AddEntity(group);
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group.AbsolutePosition = pos;
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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@@ -598,6 +598,17 @@ namespace OpenSim.Region.Environment.Scenes
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SetPartAsNonRoot(newPart);
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}
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public void GenerateNewIDs()
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{
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List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values);
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m_parts.Clear();
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foreach (SceneObjectPart part in partsList)
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{
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part.UUID = LLUUID.Random();
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m_parts.Add(part.UUID, part);
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}
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}
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/// <summary>
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///
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/// </summary>
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