worldmap now gets correctly updated when terrain changes

This commit is contained in:
Brian McBee
2007-08-08 20:47:44 +00:00
parent e19fa01caa
commit 0a6628f333

View File

@@ -247,6 +247,8 @@ namespace OpenSim.Region.Environment.Scenes
if (Terrain.Tainted())
{
CreateTerrainTexture();
lock (Terrain.heightmap)
{
lock (m_syncRoot)