remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs

This commit is contained in:
UbitUmarov
2016-08-21 20:00:27 +01:00
parent c631ffb943
commit 0baaa23bde
3 changed files with 19 additions and 7 deletions

View File

@@ -377,8 +377,21 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
SceneObjectGroup obj = part.ParentGroup;
SceneObjectGroup group = part.ParentGroup;
if(group == null || group.IsDeleted)
return;
if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
{
group.GrabMovement(objectID, offset, pos, remoteClient);
}
// This is outside the above permissions condition
// so that if the object is locked the client moving the object
// get's it's position on the simulator even if it was the same as before
// This keeps the moving user's client in sync with the rest of the world.
group.SendGroupTerseUpdate();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
@@ -391,9 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
(part.PassTouches && (part.LocalId != group.RootPart.LocalId)))
{
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
}