Fix a nullref that can hit Vivox voice

This commit is contained in:
Melanie Thielker
2014-09-10 02:43:51 +02:00
parent 724d174a77
commit 0caa59b286

View File

@@ -4982,7 +4982,10 @@ namespace OpenSim.Region.Framework.Scenes
public LandData GetLandData(float x, float y)
{
return LandChannel.GetLandObject(x, y).LandData;
ILandObject parcel = LandChannel.GetLandObject(x, y);
if (parcel == null)
return null;
return parcel.LandData;
}
/// <summary>
@@ -4998,7 +5001,10 @@ namespace OpenSim.Region.Framework.Scenes
public LandData GetLandData(uint x, uint y)
{
m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
return LandChannel.GetLandObject((int)x, (int)y).LandData;
ILandObject parcel = LandChannel.GetLandObject((int)x, (int)y);
if (parcel == null)
return null;
return parcel.LandData;
}
#endregion