stop using legacy storeterrain in scene.cs

This commit is contained in:
UbitUmarov
2016-09-17 14:54:41 +01:00
parent 2338d3d2e5
commit 0cdad0faf4

View File

@@ -2172,7 +2172,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void SaveTerrain()
{
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
}
public void StoreWindlightProfile(RegionLightShareData wl)
@@ -2208,7 +2208,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
}
else
{
@@ -2227,7 +2227,7 @@ namespace OpenSim.Region.Framework.Scenes
{
Heightmap = new TerrainChannel();
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
}
}
catch (Exception e)