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stop using legacy storeterrain in scene.cs
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@@ -2172,7 +2172,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SaveTerrain()
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{
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SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
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}
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public void StoreWindlightProfile(RegionLightShareData wl)
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@@ -2208,7 +2208,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
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Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
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SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
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}
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else
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{
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@@ -2227,7 +2227,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Heightmap = new TerrainChannel();
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SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
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}
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}
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catch (Exception e)
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