minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.

This commit is contained in:
Justin Clark-Casey (justincc)
2013-02-02 03:02:04 +00:00
parent 9822bb664b
commit 0d0bfa4dcd

View File

@@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes
UUID uuid = new UUID(uuidMatch.Value);
// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
// Assume AssetIDs embedded are textures.
// Embedded asset references (if not false positives) could be for many types of asset, so we will
// label these as unknown.
assetUuids[uuid] = AssetType.Unknown;
}
}