UbitOde: remove useless water collider from active code.

This commit is contained in:
UbitUmarov
2012-07-17 00:27:01 +01:00
parent 40c6aef2e5
commit 0d3661fb5f

View File

@@ -203,9 +203,9 @@ namespace OpenSim.Region.Physics.OdePlugin
private float waterlevel = 0f;
private int framecount = 0;
private IntPtr WaterGeom = IntPtr.Zero;
private IntPtr WaterHeightmapData = IntPtr.Zero;
private GCHandle WaterMapHandler = new GCHandle();
// private IntPtr WaterGeom = IntPtr.Zero;
// private IntPtr WaterHeightmapData = IntPtr.Zero;
// private GCHandle WaterMapHandler = new GCHandle();
public float avPIDD = 2200f; // make it visible
public float avPIDP = 900f; // make it visible
@@ -2491,9 +2491,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void SetWaterLevel(float baseheight)
{
waterlevel = baseheight;
randomizeWater(waterlevel);
// randomizeWater(waterlevel);
}
/*
public void randomizeWater(float baseheight)
{
const uint heightmapWidth = Constants.RegionSize + 2;
@@ -2574,7 +2574,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
*/
public override void Dispose()
{
lock (OdeLock)
@@ -2624,7 +2624,7 @@ namespace OpenSim.Region.Physics.OdePlugin
TerrainHeightFieldHeightsHandlers.Clear();
TerrainHeightFieldHeights.Clear();
/*
if (WaterGeom != IntPtr.Zero)
{
d.GeomDestroy(WaterGeom);
@@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (WaterMapHandler.IsAllocated)
WaterMapHandler.Free();
}
*/
if (ContactgeomsArray != IntPtr.Zero)
Marshal.FreeHGlobal(ContactgeomsArray);
if (GlobalContactsArray != IntPtr.Zero)