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* minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat
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@@ -131,7 +131,8 @@ namespace OpenSim.Region.Environment.Scenes
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public abstract void UpdateMovement();
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/// <summary>
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/// Performs any updates that need to be done at each frame.
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/// Performs any updates that need to be done at each frame, as opposed to immediately.
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/// These included scheduled updates and updates that occur due to physics processing.
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/// </summary>
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public abstract void Update();
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@@ -1527,9 +1527,6 @@ namespace OpenSim.Region.Environment.Scenes
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#region Scheduling
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/// <summary>
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/// Examine this object's parts to see if they've changed sufficiently to warrant an update
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/// </summary>
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public override void Update()
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{
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// Check that the group was not deleted before the scheduled update
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@@ -908,6 +908,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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if (PhysicsActor == null)
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{
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return;
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@@ -1554,9 +1555,6 @@ namespace OpenSim.Region.Environment.Scenes
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#region Overridden Methods
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/// <summary>
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///
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/// </summary>
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public override void Update()
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{
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SendPrimUpdates();
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