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Thank you, Michelle Argus, for a patch that adds reading the agent limit
from XML properly.
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@@ -769,7 +769,10 @@ namespace OpenSim.Framework
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"Clamp prims to max size", "false", true);
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max objects this sim will hold", "0", true);
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"Max objects this sim will hold", "15000", true);
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max avatars this sim will hold", "100", true);
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max agents this sim will hold", "0", true);
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