Thank you, Michelle Argus, for a patch that adds reading the agent limit

from XML properly.
This commit is contained in:
Melanie
2011-07-22 12:36:05 +01:00
parent cbaa4aa88f
commit 0e52010c0e

View File

@@ -769,7 +769,10 @@ namespace OpenSim.Framework
"Clamp prims to max size", "false", true);
configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max objects this sim will hold", "0", true);
"Max objects this sim will hold", "15000", true);
configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max avatars this sim will hold", "100", true);
configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max agents this sim will hold", "0", true);