Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!")

This commit is contained in:
gareth
2007-03-23 14:54:22 +00:00
parent 6cdd4ddf08
commit 0e58f30358

View File

@@ -280,7 +280,7 @@ namespace OpenSim.world
if((movementflag &1) == 0)
{
this.current_anim=AnimsLLUUID["ANIM_AGENT_STAND"];
this.current_anim=AnimsLLUUID["ANIM_AGENT_WALK"];
this.anim_seq=1;
this.SendAnimPack();
}