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Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!")
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@@ -280,7 +280,7 @@ namespace OpenSim.world
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if((movementflag &1) == 0)
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{
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this.current_anim=AnimsLLUUID["ANIM_AGENT_STAND"];
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this.current_anim=AnimsLLUUID["ANIM_AGENT_WALK"];
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this.anim_seq=1;
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this.SendAnimPack();
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}
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