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Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
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@@ -883,6 +883,15 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public void SendKillObject(uint localID)
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{
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List<ScenePresence> avatars = this.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, localID);
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}
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}
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public void SendAllSceneObjectsToClient(IClientAPI client)
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{
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foreach (EntityBase ent in Entities.Values)
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@@ -461,8 +461,11 @@ namespace OpenSim.Region.Environment.Scenes
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this.SendFullUpdateToOtherClient(avatar);
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if (avatar.LocalId != this.LocalId)
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{
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avatar.SendFullUpdateToOtherClient(this);
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avatar.SendAppearanceToOtherAgent(this);
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if (!avatar.childAgent)
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{
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avatar.SendFullUpdateToOtherClient(this);
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avatar.SendAppearanceToOtherAgent(this);
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}
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}
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}
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}
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@@ -479,8 +482,8 @@ namespace OpenSim.Region.Environment.Scenes
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this.newAvatar = false;
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}
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// this.SendFullUpdateToALLClients();
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// this.SendArrearanceToAllOtherAgents();
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this.SendFullUpdateToALLClients();
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this.SendArrearanceToAllOtherAgents();
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}
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/// <summary>
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@@ -491,8 +494,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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this.ControllingClient.SendWearables(this.Wearables);
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this.SendFullUpdateToALLClients();
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this.SendArrearanceToAllOtherAgents();
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//this.SendFullUpdateToALLClients();
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//this.SendArrearanceToAllOtherAgents();
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this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
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this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
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@@ -638,6 +641,7 @@ namespace OpenSim.Region.Environment.Scenes
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string capsPath = Util.GetCapsURL(this.ControllingClient.AgentId);
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this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, capsPath);
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this.MakeChildAgent();
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this.m_scene.SendKillObject(this.m_localId);
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}
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}
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}
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