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Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).
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@@ -271,18 +271,18 @@ namespace OpenSim.Region.Environment.Scenes
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XmlTextReader reader = new XmlTextReader(sr);
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reader.Read();
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reader.ReadStartElement("SceneObjectGroup");
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reader.ReadStartElement("RootPart");
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// reader.ReadStartElement("RootPart");
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m_rootPart = SceneObjectPart.FromXml(reader);
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reader.ReadEndElement();
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//reader.ReadEndElement();
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while (reader.Read())
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{
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switch (reader.NodeType)
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{
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case XmlNodeType.Element:
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if (reader.Name == "Part")
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if (reader.Name == "SceneObjectPart")
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{
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reader.Read();
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// reader.Read();
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SceneObjectPart Part = SceneObjectPart.FromXml(reader);
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AddPart(Part);
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}
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@@ -69,7 +69,9 @@ namespace OpenSim.Region.Environment.Scenes
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protected byte[] m_particleSystem = new byte[0];
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[XmlIgnore]
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public uint TimeStampFull = 0;
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[XmlIgnore]
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public uint TimeStampTerse = 0;
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protected SceneObjectGroup m_parentGroup;
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