Heart surgery no.2: the inventory service hooks.

Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
This commit is contained in:
diva
2009-06-10 13:18:32 +00:00
parent 8045ed28ec
commit 0f367bd7bb
34 changed files with 726 additions and 437 deletions

View File

@@ -42,19 +42,35 @@ namespace OpenSim.Services.AssetService
public AssetServiceBase(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [DatabaseService] section first, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// Try reading the more specific [AssetService] section, if it exists
//
IConfig assetConfig = config.Configs["AssetService"];
if (assetConfig == null)
throw new Exception("No AssetService configuration");
if (assetConfig != null)
{
dllName = assetConfig.GetString("StorageProvider", dllName);
connString = assetConfig.GetString("ConnectionString", connString);
}
string dllName = assetConfig.GetString("StorageProvider",
String.Empty);
if (dllName == String.Empty)
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No StorageProvider configured");
string connString = assetConfig.GetString("ConnectionString",
String.Empty);
m_Database = LoadPlugin<IAssetDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");

View File

@@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
throw new Exception("Inventory connector init error");
}
@@ -77,7 +77,7 @@ namespace OpenSim.Services.Connectors
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Inventory connector init error");
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
m_ServerURI = serviceURI.TrimEnd('/');
}

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@@ -0,0 +1,170 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// This connector is temporary. It's used by the user server, before that server is refactored.
/// </summary>
public class QuickAndDirtyInventoryServiceConnector : IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
public QuickAndDirtyInventoryServiceConnector()
{
}
public QuickAndDirtyInventoryServiceConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
"POST", m_ServerURI + "CreateInventory/", userId.Guid);
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
"POST", m_ServerURI + "RootFolders/", userId.Guid);
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
public List<InventoryItemBase> GetFolderItems(UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return false;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool DeleteItem(InventoryItemBase item)
{
return false;
}
public InventoryItemBase QueryItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase RequestRootFolder(UUID userID)
{
return null;
}
}
}

View File

@@ -109,6 +109,7 @@ namespace OpenSim.Services.InventoryService
public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
{
m_log.Debug("[HGInventory]: GetUserInventory " + id);
string url = string.Empty;
string userID = string.Empty;
@@ -120,57 +121,120 @@ namespace OpenSim.Services.InventoryService
}
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddFolder(userID, folder, sessionID);
}
return false;
}
public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateFolder(userID, folder, sessionID);
}
return false;
}
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveFolder(userID, folder, sessionID);
}
return false;
}
public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.PurgeFolder(userID, folder, sessionID);
}
return false;
}
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddItem(userID, item, sessionID);
}
return false;
}
public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateItem(userID, item, sessionID);
}
return false;
}
public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
public bool DeleteItem(string id, InventoryItemBase item, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateItem(userID, item, sessionID);
}
return false;
}
public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryItem(userID, item, sessionID);
}
return null;
}
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
// TODO
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryFolder(userID, folder, sessionID);
}
return null;
}

View File

@@ -46,6 +46,7 @@ namespace OpenSim.Services.InventoryService
public InventoryService(IConfigSource config) : base(config)
{
m_log.Debug("[INVENTORY SERVICE]: Initialized.");
}
#region IInventoryServices methods
@@ -57,7 +58,7 @@ namespace OpenSim.Services.InventoryService
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
InventoryFolderBase rootFolder = RequestRootFolder(userId);
@@ -79,7 +80,7 @@ namespace OpenSim.Services.InventoryService
// foreach (InventoryFolderBase folder in userFolders)
// {
// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
// m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID);
// }
return userFolders;
@@ -113,7 +114,7 @@ namespace OpenSim.Services.InventoryService
if (null != existingRootFolder)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
"[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
+ "a root inventory folder with id {1}",
user, existingRootFolder.ID);
}
@@ -138,7 +139,7 @@ namespace OpenSim.Services.InventoryService
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
public InventoryCollection GetUserInventory(UUID userID)
{
m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
// Uncomment me to simulate a slow responding inventory server
//Thread.Sleep(16000);
@@ -149,7 +150,7 @@ namespace OpenSim.Services.InventoryService
if (null == allFolders)
{
m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: No inventory found for user {0}", userID);
m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID);
return invCollection;
}
@@ -172,16 +173,16 @@ namespace OpenSim.Services.InventoryService
// foreach (InventoryFolderBase folder in invCollection.Folders)
// {
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
// m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID);
// }
//
// foreach (InventoryItemBase item in invCollection.Items)
// {
// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
// m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
// }
m_log.InfoFormat(
"[LOCAL INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
"[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
return invCollection;
@@ -194,7 +195,7 @@ namespace OpenSim.Services.InventoryService
/// <param name="callback"></param>
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
List<InventoryItemBase> items = new List<InventoryItemBase>();
@@ -231,15 +232,15 @@ namespace OpenSim.Services.InventoryService
}
m_log.InfoFormat(
"[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
"[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
userID, folders.Count, items.Count);
}
else
{
m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID);
m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
}
callback(folders, items);
callback.BeginInvoke(folders, items, null, null);
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
@@ -287,7 +288,7 @@ namespace OpenSim.Services.InventoryService
public virtual bool AddFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
"[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
foreach (IInventoryDataPlugin plugin in m_plugins)
{
@@ -302,7 +303,7 @@ namespace OpenSim.Services.InventoryService
public virtual bool UpdateFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
"[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
foreach (IInventoryDataPlugin plugin in m_plugins)
{
@@ -317,7 +318,7 @@ namespace OpenSim.Services.InventoryService
public virtual bool MoveFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
"[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
foreach (IInventoryDataPlugin plugin in m_plugins)
{
@@ -332,7 +333,7 @@ namespace OpenSim.Services.InventoryService
public virtual bool AddItem(InventoryItemBase item)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
"[INVENTORY SERVICE]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
foreach (IInventoryDataPlugin plugin in m_plugins)
{
@@ -347,7 +348,7 @@ namespace OpenSim.Services.InventoryService
public virtual bool UpdateItem(InventoryItemBase item)
{
m_log.InfoFormat(
"[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
"[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
foreach (IInventoryDataPlugin plugin in m_plugins)
{
@@ -362,7 +363,7 @@ namespace OpenSim.Services.InventoryService
public virtual bool DeleteItem(InventoryItemBase item)
{
m_log.InfoFormat(
"[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
"[INVENTORY SERVICE]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
foreach (IInventoryDataPlugin plugin in m_plugins)
{
@@ -407,13 +408,13 @@ namespace OpenSim.Services.InventoryService
public virtual bool PurgeFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
"[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
foreach (InventoryFolderBase subFolder in subFolders)
{
// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
// m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
foreach (IInventoryDataPlugin plugin in m_plugins)
{

View File

@@ -44,19 +44,37 @@ namespace OpenSim.Services.InventoryService
public InventoryServiceBase(IConfigSource config) : base(config)
{
IConfig assetConfig = config.Configs["InventoryService"];
if (assetConfig == null)
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [DatabaseService] section first, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
else
Console.WriteLine("------ dbConfig = null!");
//
// Try reading the more specific [InventoryService] section, if it exists
//
IConfig inventoryConfig = config.Configs["InventoryService"];
if (inventoryConfig != null)
{
dllName = inventoryConfig.GetString("StorageProvider", dllName);
connString = inventoryConfig.GetString("ConnectionString", connString);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No InventoryService configuration");
string dllName = assetConfig.GetString("StorageProvider",
String.Empty);
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
string connString = assetConfig.GetString("ConnectionString",
String.Empty);
m_Database = LoadPlugin<IInventoryDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");