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Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
This commit is contained in:
@@ -42,19 +42,35 @@ namespace OpenSim.Services.AssetService
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public AssetServiceBase(IConfigSource config) : base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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//
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// Try reading the [DatabaseService] section first, if it exists
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//
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IConfig dbConfig = config.Configs["DatabaseService"];
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if (dbConfig != null)
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{
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dllName = dbConfig.GetString("StorageProvider", String.Empty);
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connString = dbConfig.GetString("ConnectionString", String.Empty);
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}
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//
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// Try reading the more specific [AssetService] section, if it exists
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//
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IConfig assetConfig = config.Configs["AssetService"];
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if (assetConfig == null)
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throw new Exception("No AssetService configuration");
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if (assetConfig != null)
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{
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dllName = assetConfig.GetString("StorageProvider", dllName);
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connString = assetConfig.GetString("ConnectionString", connString);
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}
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string dllName = assetConfig.GetString("StorageProvider",
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String.Empty);
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if (dllName == String.Empty)
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//
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// We tried, but this doesn't exist. We can't proceed.
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//
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if (dllName.Equals(String.Empty))
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throw new Exception("No StorageProvider configured");
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string connString = assetConfig.GetString("ConnectionString",
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String.Empty);
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m_Database = LoadPlugin<IAssetDataPlugin>(dllName);
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if (m_Database == null)
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throw new Exception("Could not find a storage interface in the given module");
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@@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
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IConfig inventoryConfig = source.Configs["InventoryService"];
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if (inventoryConfig == null)
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{
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m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
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m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
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throw new Exception("Inventory connector init error");
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}
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@@ -77,7 +77,7 @@ namespace OpenSim.Services.Connectors
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if (serviceURI == String.Empty)
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{
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m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
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throw new Exception("Inventory connector init error");
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throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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}
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m_ServerURI = serviceURI.TrimEnd('/');
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}
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@@ -0,0 +1,170 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.Connectors
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{
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/// <summary>
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/// This connector is temporary. It's used by the user server, before that server is refactored.
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/// </summary>
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public class QuickAndDirtyInventoryServiceConnector : IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_ServerURI = String.Empty;
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private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
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public QuickAndDirtyInventoryServiceConnector()
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{
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}
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public QuickAndDirtyInventoryServiceConnector(string serverURI)
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{
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m_ServerURI = serverURI.TrimEnd('/');
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public bool CreateUserInventory(UUID userId)
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{
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return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
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"POST", m_ServerURI + "CreateInventory/", userId.Guid);
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
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"POST", m_ServerURI + "RootFolders/", userId.Guid);
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}
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/// <summary>
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/// Returns a list of all the active gestures in a user's inventory.
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/// </summary>
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/// <param name="userId">
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/// The <see cref="UUID"/> of the user
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/// </param>
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/// <returns>
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/// A flat list of the gesture items.
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/// </returns>
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
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"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
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}
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public InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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}
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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}
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public List<InventoryItemBase> GetFolderItems(UUID folderID)
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{
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return null;
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}
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public bool AddFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool MoveFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool AddItem(InventoryItemBase item)
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{
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return false;
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}
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public bool UpdateItem(InventoryItemBase item)
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{
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return false;
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}
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public bool DeleteItem(InventoryItemBase item)
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{
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return false;
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}
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public InventoryItemBase QueryItem(InventoryItemBase item)
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{
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return null;
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}
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public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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{
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return null;
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}
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public InventoryFolderBase RequestRootFolder(UUID userID)
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{
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return null;
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}
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}
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}
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@@ -109,6 +109,7 @@ namespace OpenSim.Services.InventoryService
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public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
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{
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m_log.Debug("[HGInventory]: GetUserInventory " + id);
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string url = string.Empty;
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string userID = string.Empty;
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@@ -120,57 +121,120 @@ namespace OpenSim.Services.InventoryService
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}
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public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.AddFolder(userID, folder, sessionID);
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}
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return false;
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}
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public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.UpdateFolder(userID, folder, sessionID);
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}
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return false;
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}
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public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.MoveFolder(userID, folder, sessionID);
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}
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return false;
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}
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public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.PurgeFolder(userID, folder, sessionID);
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}
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return false;
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}
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public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
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public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.AddItem(userID, item, sessionID);
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}
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return false;
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}
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public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
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public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.UpdateItem(userID, item, sessionID);
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}
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return false;
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}
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public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
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public bool DeleteItem(string id, InventoryItemBase item, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.UpdateItem(userID, item, sessionID);
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}
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return false;
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}
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public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
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public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.QueryItem(userID, item, sessionID);
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}
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return null;
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}
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public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
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public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
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{
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// TODO
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string url = string.Empty;
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string userID = string.Empty;
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if (StringToUrlAndUserID(id, out url, out userID))
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{
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ISessionAuthInventoryService connector = GetConnector(url);
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return connector.QueryFolder(userID, folder, sessionID);
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}
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return null;
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}
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@@ -46,6 +46,7 @@ namespace OpenSim.Services.InventoryService
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public InventoryService(IConfigSource config) : base(config)
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{
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m_log.Debug("[INVENTORY SERVICE]: Initialized.");
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}
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#region IInventoryServices methods
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@@ -57,7 +58,7 @@ namespace OpenSim.Services.InventoryService
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
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m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
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InventoryFolderBase rootFolder = RequestRootFolder(userId);
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@@ -79,7 +80,7 @@ namespace OpenSim.Services.InventoryService
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// foreach (InventoryFolderBase folder in userFolders)
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// {
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// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
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// m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID);
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// }
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return userFolders;
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@@ -113,7 +114,7 @@ namespace OpenSim.Services.InventoryService
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if (null != existingRootFolder)
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
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"[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
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+ "a root inventory folder with id {1}",
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user, existingRootFolder.ID);
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}
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@@ -138,7 +139,7 @@ namespace OpenSim.Services.InventoryService
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/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
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public InventoryCollection GetUserInventory(UUID userID)
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{
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m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
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m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
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// Uncomment me to simulate a slow responding inventory server
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//Thread.Sleep(16000);
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@@ -149,7 +150,7 @@ namespace OpenSim.Services.InventoryService
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if (null == allFolders)
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{
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m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: No inventory found for user {0}", userID);
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m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID);
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return invCollection;
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}
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@@ -172,16 +173,16 @@ namespace OpenSim.Services.InventoryService
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// foreach (InventoryFolderBase folder in invCollection.Folders)
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// {
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// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
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// m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID);
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// }
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//
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// foreach (InventoryItemBase item in invCollection.Items)
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// {
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// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
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// m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
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// }
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m_log.InfoFormat(
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"[LOCAL INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
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"[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
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invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
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return invCollection;
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@@ -194,7 +195,7 @@ namespace OpenSim.Services.InventoryService
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/// <param name="callback"></param>
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
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m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
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List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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@@ -231,15 +232,15 @@ namespace OpenSim.Services.InventoryService
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}
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m_log.InfoFormat(
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"[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
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"[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
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userID, folders.Count, items.Count);
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}
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else
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{
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m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID);
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m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
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}
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callback(folders, items);
|
||||
callback.BeginInvoke(folders, items, null, null);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
@@ -287,7 +288,7 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
"[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
@@ -302,7 +303,7 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
"[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
@@ -317,7 +318,7 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
"[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
@@ -332,7 +333,7 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
|
||||
"[INVENTORY SERVICE]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
@@ -347,7 +348,7 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
|
||||
"[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
@@ -362,7 +363,7 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool DeleteItem(InventoryItemBase item)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
|
||||
"[INVENTORY SERVICE]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
@@ -407,13 +408,13 @@ namespace OpenSim.Services.InventoryService
|
||||
public virtual bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
|
||||
"[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
|
||||
|
||||
List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
|
||||
|
||||
foreach (InventoryFolderBase subFolder in subFolders)
|
||||
{
|
||||
// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
|
||||
// m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
|
||||
@@ -44,19 +44,37 @@ namespace OpenSim.Services.InventoryService
|
||||
|
||||
public InventoryServiceBase(IConfigSource config) : base(config)
|
||||
{
|
||||
IConfig assetConfig = config.Configs["InventoryService"];
|
||||
if (assetConfig == null)
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
|
||||
//
|
||||
// Try reading the [DatabaseService] section first, if it exists
|
||||
//
|
||||
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||
if (dbConfig != null)
|
||||
{
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||
}
|
||||
else
|
||||
Console.WriteLine("------ dbConfig = null!");
|
||||
|
||||
//
|
||||
// Try reading the more specific [InventoryService] section, if it exists
|
||||
//
|
||||
IConfig inventoryConfig = config.Configs["InventoryService"];
|
||||
if (inventoryConfig != null)
|
||||
{
|
||||
dllName = inventoryConfig.GetString("StorageProvider", dllName);
|
||||
connString = inventoryConfig.GetString("ConnectionString", connString);
|
||||
}
|
||||
|
||||
//
|
||||
// We tried, but this doesn't exist. We can't proceed.
|
||||
//
|
||||
if (dllName.Equals(String.Empty))
|
||||
throw new Exception("No InventoryService configuration");
|
||||
|
||||
string dllName = assetConfig.GetString("StorageProvider",
|
||||
String.Empty);
|
||||
|
||||
if (dllName == String.Empty)
|
||||
throw new Exception("No StorageProvider configured");
|
||||
|
||||
string connString = assetConfig.GetString("ConnectionString",
|
||||
String.Empty);
|
||||
|
||||
m_Database = LoadPlugin<IInventoryDataPlugin>(dllName);
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
|
||||
Reference in New Issue
Block a user