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From: Alan Webb <alan_webb@us.ibm.com>
Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
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@@ -769,9 +769,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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ode.drelease(world);
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base.TriggerPhysicsBasedRestart();
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}
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catch (AccessViolationException)
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catch (Exception e)
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{
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m_log.Warn("[PHYSICS]: Unable to collide test an object");
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m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
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return;
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}
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