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Remove part of another patch that would cause DNE to nuke the sim in it's
current form
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@@ -2100,8 +2100,6 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
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AddRestoredSceneObject(sceneObject, true, false);
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sceneObject.CreateScriptInstances(0, false, DefaultScriptEngine);
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SceneObjectPart RootPrim = GetSceneObjectPart(primID);
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if (RootPrim != null)
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{
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