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Prevent objects rezzed in sim from being seen as attachments and becoming uneditable or crashers. (Foxtail of death)
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@@ -768,6 +768,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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g.RootPart.AttachPoint = g.RootPart.Shape.State;
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g.RootPart.AttachOffset = g.AbsolutePosition;
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g.RootPart.Shape.State = 0;
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}
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objlist.Add(g);
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@@ -800,6 +801,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
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g.RootPart.AttachPoint = g.RootPart.Shape.State;
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g.RootPart.AttachOffset = g.AbsolutePosition;
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g.RootPart.Shape.State = 0;
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objlist.Add(g);
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XmlElement el = (XmlElement)n;
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@@ -1941,6 +1941,12 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE]: Storing {0}, {1} in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
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{
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RootPart.Shape.State = 0;
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ScheduleGroupForFullUpdate();
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}
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SceneObjectGroup backup_group = Copy(false);
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backup_group.RootPart.Velocity = RootPart.Velocity;
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backup_group.RootPart.Acceleration = RootPart.Acceleration;
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