Remove an error in meshing error reporting. Now doesn't double-bomb

anymore on a bad sculpt
This commit is contained in:
Melanie
2010-06-18 19:49:14 +01:00
parent 165429ff4d
commit 1032e1142a

View File

@@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch(Exception e)
{
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.");
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
m_log.Debug(e.ToString());
mesh = null;
}