mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -41,8 +41,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
/// </summary>
|
||||
public class AgentAssetTransactions
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Fields
|
||||
private bool m_dumpAssetsToFile;
|
||||
@@ -167,8 +167,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
m_log.DebugFormat("[XFER]: Asked to update item {0} ({1})",
|
||||
item.Name, item.ID);
|
||||
// m_log.DebugFormat("[XFER]: Asked to update item {0} ({1})",
|
||||
// item.Name, item.ID);
|
||||
|
||||
// Here we need to get the old asset to extract the
|
||||
// texture UUIDs if it's a wearable.
|
||||
@@ -195,8 +195,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
IInventoryService invService = m_Scene.InventoryService;
|
||||
invService.UpdateItem(item);
|
||||
|
||||
m_log.DebugFormat("[XFER]: Updated item {0} ({1}) with asset {2}",
|
||||
item.Name, item.ID, asset.FullID);
|
||||
// m_log.DebugFormat("[XFER]: Updated item {0} ({1}) with asset {2}",
|
||||
// item.Name, item.ID, asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,8 +49,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class GetMeshModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IAssetService m_assetService;
|
||||
|
||||
|
||||
@@ -50,8 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
@@ -104,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
||||
{
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
m_log.Info("[GETMESH]: /CAPS/" + capID);
|
||||
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
|
||||
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
|
||||
|
||||
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
|
||||
|
||||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
}
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
|
||||
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
||||
|
||||
// If we only found default textures, then the appearance is not cached
|
||||
return (defonly ? false : true);
|
||||
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
|
||||
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
|
||||
|
||||
// TODO: This is probably not necessary any longer, just assume the
|
||||
// textureEntry set implies that the appearance transaction is complete
|
||||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
{
|
||||
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
||||
|
||||
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
|
||||
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
|
||||
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
|
||||
|
||||
// This appears to be set only in the final stage of the appearance
|
||||
|
||||
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
|
||||
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
|
||||
SendGridInstantMessageViaXMLRPC(im, result);
|
||||
|
||||
return;
|
||||
|
||||
@@ -43,8 +43,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
{
|
||||
public class ObjectAdd : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
#region IRegionModule Members
|
||||
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
{
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
m_log.Info("[UploadObjectAssetModule]: /CAPS/" + capID);
|
||||
// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID);
|
||||
caps.RegisterHandler("UploadObjectAsset",
|
||||
new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
|
||||
delegate(Hashtable m_dhttpMethod)
|
||||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
|
||||
m_log.Error("[UPLOAD OBJECT ASSET MODULE]: Error deserializing message " + ex.ToString());
|
||||
message = null;
|
||||
}
|
||||
|
||||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
|
||||
Quaternion rot = Quaternion.Identity;
|
||||
Vector3 rootpos = Vector3.Zero;
|
||||
Quaternion rootrot = Quaternion.Identity;
|
||||
// Quaternion rootrot = Quaternion.Identity;
|
||||
|
||||
SceneObjectGroup rootGroup = null;
|
||||
SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
|
||||
@@ -186,11 +186,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
if (i == 0)
|
||||
{
|
||||
rootpos = obj.Position;
|
||||
rootrot = obj.Rotation;
|
||||
|
||||
// rootrot = obj.Rotation;
|
||||
}
|
||||
|
||||
|
||||
// Combine the extraparams data into it's ugly blob again....
|
||||
//int bytelength = 0;
|
||||
//for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
|
||||
@@ -363,9 +361,8 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
|
||||
|
||||
return responsedata;
|
||||
|
||||
|
||||
}
|
||||
|
||||
private string ConvertUintToBytes(uint val)
|
||||
{
|
||||
byte[] resultbytes = Utils.UIntToBytes(val);
|
||||
@@ -374,4 +371,4 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
||||
return String.Format("<binary encoding=\"base64\">{0}</binary>", Convert.ToBase64String(resultbytes));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -781,6 +781,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
private void LookupUUID(List<UUID> uuidLst)
|
||||
{
|
||||
LookupUUIDS d = LookupUUIDsAsync;
|
||||
@@ -789,6 +790,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
LookupUUIDSCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
private void LookupUUIDsAsync(List<UUID> uuidLst)
|
||||
{
|
||||
UUID[] uuidarr;
|
||||
@@ -803,12 +805,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
|
||||
|
||||
IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
string userName = "Unkown User";
|
||||
if (userManager != null)
|
||||
userName = userManager.GetUserName(uuidarr[i]);
|
||||
userManager.GetUserName(uuidarr[i]);
|
||||
|
||||
// we drop it. It gets cached though... so we're ready for the next request.
|
||||
// diva commnent 11/21/2010: uh?!? wft?
|
||||
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -217,6 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
ParcelFlags.AllowDamage |
|
||||
ParcelFlags.CreateObjects |
|
||||
ParcelFlags.RestrictPushObject |
|
||||
ParcelFlags.AllowOtherScripts |
|
||||
ParcelFlags.AllowGroupScripts |
|
||||
ParcelFlags.CreateGroupObjects |
|
||||
ParcelFlags.AllowAPrimitiveEntry |
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Commander m_commander = new Commander("export");
|
||||
// private Commander m_commander = new Commander("export");
|
||||
private List<Scene> m_regions = new List<Scene>();
|
||||
private string m_savedir = "exports";
|
||||
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
@@ -77,14 +77,13 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||
m_serialisers.Add(new SerialiseObjects());
|
||||
}
|
||||
|
||||
LoadCommanderCommands();
|
||||
// LoadCommanderCommands();
|
||||
}
|
||||
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
scene.RegisterModuleCommander(m_commander);
|
||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
// scene.RegisterModuleCommander(m_commander);
|
||||
// scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
|
||||
|
||||
lock (m_regions)
|
||||
@@ -211,18 +210,18 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||
|
||||
#endregion
|
||||
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "export")
|
||||
{
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i = 0;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
// private void EventManager_OnPluginConsole(string[] args)
|
||||
// {
|
||||
// if (args[0] == "export")
|
||||
// {
|
||||
// string[] tmpArgs = new string[args.Length - 2];
|
||||
// int i = 0;
|
||||
// for (i = 2; i < args.Length; i++)
|
||||
// tmpArgs[i - 2] = args[i];
|
||||
//
|
||||
// m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
// }
|
||||
// }
|
||||
|
||||
private void InterfaceSaveRegion(Object[] args)
|
||||
{
|
||||
@@ -245,15 +244,15 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadCommanderCommands()
|
||||
{
|
||||
Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory.");
|
||||
serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
|
||||
|
||||
Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
|
||||
|
||||
m_commander.RegisterCommand("save", serialiseSceneCommand);
|
||||
m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
|
||||
}
|
||||
// private void LoadCommanderCommands()
|
||||
// {
|
||||
// Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory.");
|
||||
// serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
|
||||
//
|
||||
// Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
|
||||
//
|
||||
// m_commander.RegisterCommand("save", serialiseSceneCommand);
|
||||
// m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||
{
|
||||
public class SoundModule : IRegionModule, ISoundModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_scene;
|
||||
|
||||
|
||||
@@ -85,9 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
||||
public static float noise1(float arg)
|
||||
{
|
||||
int bx0, bx1;
|
||||
float rx0, rx1, sx, t, u, v, a;
|
||||
|
||||
a = arg;
|
||||
float rx0, rx1, sx, t, u, v;
|
||||
|
||||
t = arg + N;
|
||||
bx0 = ((int)t) & BM;
|
||||
|
||||
Reference in New Issue
Block a user