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Completely nixing flags from the client causes wearables to break. Fix it
so we let the lowest byte through.
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@@ -308,6 +308,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (UUID.Zero == transactionID)
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{
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item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
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item.Name = itemUpd.Name;
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item.Description = itemUpd.Description;
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if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
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