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Merge branch 'master' into careminster-presence-refactor
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@@ -41,8 +41,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// </summary>
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public class AgentAssetTransactions
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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@@ -167,8 +167,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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m_log.DebugFormat("[XFER]: Asked to update item {0} ({1})",
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item.Name, item.ID);
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// m_log.DebugFormat("[XFER]: Asked to update item {0} ({1})",
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// item.Name, item.ID);
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// Here we need to get the old asset to extract the
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// texture UUIDs if it's a wearable.
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@@ -195,8 +195,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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IInventoryService invService = m_Scene.InventoryService;
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invService.UpdateItem(item);
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m_log.DebugFormat("[XFER]: Updated item {0} ({1}) with asset {2}",
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item.Name, item.ID, asset.FullID);
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// m_log.DebugFormat("[XFER]: Updated item {0} ({1}) with asset {2}",
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// item.Name, item.ID, asset.FullID);
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}
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}
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}
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