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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -49,8 +49,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class GetMeshModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_assetService;
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@@ -50,8 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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@@ -104,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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{
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UUID capID = UUID.Random();
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m_log.Info("[GETMESH]: /CAPS/" + capID);
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// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
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caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
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@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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}
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m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
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// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
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// TODO: This is probably not necessary any longer, just assume the
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// textureEntry set implies that the appearance transaction is complete
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
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Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
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// This appears to be set only in the final stage of the appearance
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@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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return;
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@@ -43,8 +43,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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{
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public class ObjectAdd : IRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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#region IRegionModule Members
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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{
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UUID capID = UUID.Random();
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m_log.Info("[UploadObjectAssetModule]: /CAPS/" + capID);
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// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID);
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caps.RegisterHandler("UploadObjectAsset",
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new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
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delegate(Hashtable m_dhttpMethod)
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@@ -156,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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}
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catch (Exception ex)
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{
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m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
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m_log.Error("[UPLOAD OBJECT ASSET MODULE]: Error deserializing message " + ex.ToString());
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message = null;
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}
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@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
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Quaternion rot = Quaternion.Identity;
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Vector3 rootpos = Vector3.Zero;
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Quaternion rootrot = Quaternion.Identity;
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// Quaternion rootrot = Quaternion.Identity;
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SceneObjectGroup rootGroup = null;
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SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
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@@ -186,11 +186,9 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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if (i == 0)
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{
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rootpos = obj.Position;
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rootrot = obj.Rotation;
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// rootrot = obj.Rotation;
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}
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// Combine the extraparams data into it's ugly blob again....
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//int bytelength = 0;
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//for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
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@@ -363,9 +361,8 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
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return responsedata;
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}
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private string ConvertUintToBytes(uint val)
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{
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byte[] resultbytes = Utils.UIntToBytes(val);
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@@ -374,4 +371,4 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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return String.Format("<binary encoding=\"base64\">{0}</binary>", Convert.ToBase64String(resultbytes));
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}
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}
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}
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}
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