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Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
Callers themselves need to check that they're not attempting to add a null scene object.
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@@ -353,8 +353,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// </returns>
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protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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{
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if (sceneObject == null || sceneObject.RootPart.UUID == UUID.Zero)
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if (sceneObject.UUID == UUID.Zero)
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{
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m_log.ErrorFormat(
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"[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
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sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
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return false;
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}
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if (Entities.ContainsKey(sceneObject.UUID))
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{
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