The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)

This commit is contained in:
Diva Canto
2013-07-20 19:20:20 -07:00
parent b5ab0698d6
commit 116a449d89

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@@ -5576,7 +5576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Scene/Avatar
private const float QDELTA = 0.01f;
private const float QDELTA = 0.000001f;
private const float VDELTA = 0.01f;
/// <summary>