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synced 2026-08-05 00:46:02 +08:00
Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
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@@ -2467,7 +2467,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
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vialogin = true;
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IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
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if (userVerification != null)
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if (userVerification != null && ep != null)
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{
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if (!userVerification.VerifyClient(aCircuit, ep.ToString()))
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{
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@@ -2491,22 +2491,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
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/*
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string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
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((aCircuit.child == true) ? "child" : "root"), client.Name,
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RegionInfo.RegionName);
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m_log.Debug(logMsg);
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*/
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//CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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ScenePresence sp = CreateAndAddScenePresence(client);
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sp.Appearance = aCircuit.Appearance;
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if (aCircuit != null)
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sp.Appearance = aCircuit.Appearance;
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// HERE!!! Do the initial attachments right here
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// first agent upon login is a root agent by design.
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// All other AddNewClient calls find aCircuit.child to be true
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if (aCircuit == null || aCircuit.child == false)
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if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
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{
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sp.IsChildAgent = false;
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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@@ -94,16 +94,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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try
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{
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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}
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catch (Exception e)
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{
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Console.WriteLine("Exception: " + e.StackTrace);
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}
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Not.Null);
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sogd.InventoryDeQueueAndDelete();
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart2, Is.Null);
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}
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