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Mantis #7858. This is s shot in the dark, because I cannot reproduce the problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
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@@ -2809,8 +2809,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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group.DeleteGroupFromScene(silent);
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if (!silent)
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SendKillObject(new List<uint>() { group.LocalId });
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// use this to mean also full delete
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if (removeScripts)
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