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Fixes llSetDamage. Patch from Revolution
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@@ -3236,17 +3236,15 @@ namespace OpenSim.Region.Framework.Scenes
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uint killerObj = 0;
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foreach (uint localid in coldata.Keys)
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{
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if (coldata[localid].PenetrationDepth <= 0.10f || m_invulnerable)
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continue;
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//if (localid == 0)
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//continue;
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SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
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SceneObjectPart part = Scene.GetSceneObjectPart(localid);
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if (part != null && part.ParentGroup.Damage != -1.0f)
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Health -= part.ParentGroup.Damage;
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else
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Health -= coldata[localid].PenetrationDepth * 5.0f;
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{
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if (coldata[localid].PenetrationDepth >= 0.10f)
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Health -= coldata[localid].PenetrationDepth * 5.0f;
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}
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if (Health <= 0.0f)
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{
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