Fixes llSetDamage. Patch from Revolution

This commit is contained in:
Revolution
2010-01-21 18:12:40 -06:00
committed by Melanie
parent 6c1dd2dfa7
commit 14e62c096d

View File

@@ -3236,17 +3236,15 @@ namespace OpenSim.Region.Framework.Scenes
uint killerObj = 0;
foreach (uint localid in coldata.Keys)
{
if (coldata[localid].PenetrationDepth <= 0.10f || m_invulnerable)
continue;
//if (localid == 0)
//continue;
SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
SceneObjectPart part = Scene.GetSceneObjectPart(localid);
if (part != null && part.ParentGroup.Damage != -1.0f)
Health -= part.ParentGroup.Damage;
else
Health -= coldata[localid].PenetrationDepth * 5.0f;
{
if (coldata[localid].PenetrationDepth >= 0.10f)
Health -= coldata[localid].PenetrationDepth * 5.0f;
}
if (Health <= 0.0f)
{