BulletSim: some small changes to SetForce and SetTorque motors that don't seem to fix any problems.

This commit is contained in:
Robert Adams
2023-05-30 18:28:50 +00:00
parent e950c502ad
commit 1527d42823
3 changed files with 0 additions and 5 deletions

View File

@@ -73,7 +73,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
{
m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh,notSetTorque,disabling={1}", m_controllingPrim.LocalID, ActorName);
Enabled = false;
return;
}
// If the object is physically active, add the hoverer prestep action