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* Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
* Hook all server startups into base opensim server startup method
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@@ -73,9 +73,9 @@ namespace OpenSim.Region.ClientStack
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get { return m_sceneManager; }
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}
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public override void StartUp()
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public override void Startup()
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{
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base.StartUp();
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base.Startup();
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LLClientView.TerrainManager = new TerrainManager(new SecondLife());
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