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Prevent temp-on-rez prims from being persisted
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@@ -1553,6 +1553,9 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
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return;
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// Since this is the top of the section of call stack for backing up a particular scene object, don't let
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// any exception propogate upwards.
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try
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