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don't backup in transit SOGs
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@@ -2115,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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if (IsDeleted || UUID == UUID.Zero)
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if (IsDeleted || inTransit || UUID == UUID.Zero)
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{
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// m_log.DebugFormat(
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// "[WATER WARS]: Ignoring backup of {0} {1} since object is marked as already deleted", Name, UUID);
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